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[Release post of the official Shader Graph extension]

Cocos

Shader Graph Background In order to lower the threshold for Shader development and expand the capabilities of procedural generation, and to encourage artists/technical artists to directly produce materials in Cocos Creator instead of third-party Digital Content Creation (DCC) tools, avoiding additional development work when importing materials, we (..)

Shaders 52
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[Release post of the official Shader Graph extension]

Cocos

GitHub: shader-graph Preview Basic Structure Preparation Phase Cocos Creator 3.8.2 editor and the shader-graph.zip shader-graph.zip plugin. Click , choose the shader-graph.zip extension file, and import it. Creating Asset Right-click in the Assets panel, select Create/Shader Graph to create a.shadergraph asset.

Shaders 52
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[Release post of the official Shader Graph extension]

Cocos

Shader Graph Background In order to lower the threshold for Shader development and expand the capabilities of procedural generation, and to encourage artists/technical artists to directly produce materials in Cocos Creator instead of third-party Digital Content Creation (DCC) tools, avoiding additional development work when importing materials, we (..)

Shaders 52
article thumbnail

[Release post of the official Shader Graph extension]

Cocos

Shader Graph Background In order to lower the threshold for Shader development and expand the capabilities of procedural generation, and to encourage artists/technical artists to directly produce materials in Cocos Creator instead of third-party Digital Content Creation (DCC) tools, avoiding additional development work when importing materials, we (..)

Shaders 52
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Identifying Shader Limiters with the Shader Profiler in NVIDIA Nsight Graphics

Nvidia

and later feature the new Real-Time Shader Profiler, the first temporal sampling profiler for GPU shaders. and later feature the new Real-Time Shader Profiler, the first temporal sampling profiler for GPU shaders. This profiler enables you to examine the most expensive shaders at each moment in your frame.

Shaders 52
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Write a Post-Processing Shader using CRP Step-by-Step - Guide to Cocos Cyberpunk Source Code

Cocos

Download the project source code for free at: [link] Today’s content is relatively simple, suitable for both juniors to explore and seniors for entertainment. So they came and asked: How do I add a new Shader for the CRP? As you can see, I always maintain a clear structure in my articles - an introduction, main content, and conclusion.

Shaders 52
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[Tutorial] Write a Post-Processing Shader using CRP Step-by-Step - Guide to Cocos Cyberpunk Source Code

Cocos

Download the project source code for free at: [link] Today’s content is relatively simple, suitable for both juniors to explore and seniors for entertainment. So they came and asked: How do I add a new Shader for the CRP? As you can see, I always maintain a clear structure in my articles - an introduction, main content, and conclusion.

Shaders 52