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D20 RPG – Spawning

The Liquid Fire

Encounter Let’s begin by fleshing out the Encounter asset a bit more. I want this asset to define a list of places where the hero party members will spawn, and I also want it to define a list of “something” that defines both a monster and position for the monster. Encounter System Open the EncounterSystem script.

Asset 52
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D20 RPG – Combatants

The Liquid Fire

Overview This lesson is focused on adding some art assets to represent our combatants. It includes a collection of prefabs, scripts and sprites that we can use to play with. They have the same set of animations: idle gesture walk attack death The consistency in setup allowed me to use the same scripts to manage both.

Sprite 52
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D20 RPG – Entry

The Liquid Fire

In this lesson we will fix that by creating some project assets which can be used to load that panel. It is a simple matter to save a project asset. This means you can use the file menu to create instances: Assets -> Create -> Sample Data. What can be done will also often require a lot of custom Editor scripts.

Asset 52
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The Asset Library web frontend reaches beta

Mircosoft Game Dev

After several months of waiting ( obligatory joke ) and more importantly of development, the web frontend to Godot's Asset Library finally reached the beta status ! That the Asset Lib frontend is now officially public and that the community can start using it extensively. What assets can be submitted? What does it mean?

Asset 52
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How do you Choose the Best Game Design Software for your Project?

Big Games

Scripting and Coding Support Behind every interactive and dynamic game lies a foundation of scripting and coding. Game design software’s scripting and coding support is critical for implementing game mechanics, logic, and interactivity.

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D20 RPG – Encounter

The Liquid Fire

We have a lot of ground to cover including creating the encounter asset and scene, a flow to handle encounters, systems to load and configure encounters, a way to determine when an encounter has ended and what the result was, and a new entry option that leads to the encounter. It has everything we did in the previous lesson ready to go.

Asset 40
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D20 RPG – Board

The Liquid Fire

Board Data Let’s begin by creating a ScriptableObject that can live as a project asset and hold all the information we will need to represent a board for our combatants to fight upon. This asset will be sort of abstract data, and can be “skinned” with specific tiles at a later point.

Tile 52