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Unable to put unique path for sharable files in tsconfig

Cocos

I have added import-map.json and set it up in project settings { “imports”: { “scripts”: “./assets/scripts/” assets/scripts/” } } and in tsconfig.json: { /* Base configuration. Do not edit this field. */ “extends”: “./temp/tsconfig.cocos.json”,

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Editor Error: [Scene] component already added

Cocos

I imported assets packages exported by Cocos Creator version 3.4.2. However, sometimes the editor show this error after editing source code (after displaying ‘script compilation in progress’ at bottom right of the editor). I’ m using Cocos Creator version 3.8.2 currently. And scene and code work fine in play mode.

Editing 40
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Editor Error: [Scene] component already added

Cocos

I imported assets packages exported by Cocos Creator version 3.4.2. However, sometimes the editor show this error after editing source code (after displaying ‘script compilation in progress’ at bottom right of the editor). I’ m using Cocos Creator version 3.8.2 currently. And scene and code work fine in play mode.

Editing 40
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Editor Error: [Scene] component already added

Cocos

I imported assets packages exported by Cocos Creator version 3.4.2. However, sometimes the editor show this error after editing source code (after displaying ‘script compilation in progress’ at bottom right of the editor). I’ m using Cocos Creator version 3.8.2 currently. And scene and code work fine in play mode.

Editing 40
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Editor Error: [Scene] component already added

Cocos

I imported assets packages exported by Cocos Creator version 3.4.2. However, sometimes the editor show this error after editing source code (after displaying ‘script compilation in progress’ at bottom right of the editor). I’ m using Cocos Creator version 3.8.2 currently. And scene and code work fine in play mode.

Editing 40
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The Asset Library web frontend reaches beta

Mircosoft Game Dev

After several months of waiting ( obligatory joke ) and more importantly of development, the web frontend to Godot's Asset Library finally reached the beta status ! That the Asset Lib frontend is now officially public and that the community can start using it extensively. What assets can be submitted? What does it mean?

Asset 52
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D20 RPG – Encounter

The Liquid Fire

We have a lot of ground to cover including creating the encounter asset and scene, a flow to handle encounters, systems to load and configure encounters, a way to determine when an encounter has ended and what the result was, and a new entry option that leads to the encounter. It has everything we did in the previous lesson ready to go.

Asset 40