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AWS for Games debuts Guide to Generative AI for Game Developers, and more at GDC 2024

AWS Games

It was crafted to provide studios with essential background and guidance on practical generative AI capabilities, examine the technology stack, discover game developer use cases, and more. The Titan Image Demo showcased advanced techniques that can be used to solve real-world image asset creation tasks using generative AI and Amazon Bedrock.

AI 104
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The gorgeous visuals of Bionic Bay that Juhana Myllys calls Painterly Pixel Art

PreMortem.Games

Physics-based 2D platformer Bionic Bay is a collaboration between the Finnish one-man-studio Mureena and Taiwanese indie game company Psychoflow Studio. The game started as a demo shown on Reddit, but picked up momentum when Badland art director Juhana Myllys offered to mix and match his distinct artwork with the gameplay.

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Two engineers build the physics-driven engineering parody The Enjenir

PreMortem.Games

Farrell and Mackenzie form the two-person indie studio Peaty Turf. That has allowed us to simplify the process of creating assets for the game. The game uses a mixture of custom 3D models made by ourselves, as well as 3D asset packs purchased. There is no right or wrong way to create a structure in the game. As long as it works.

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The Invincible by Starward Industries: A stellar fusion of sci-fi literature and gaming greatness

PreMortem.Games

The Invincible is the debut game of Starward Industries , a new studio based in Kraków, Poland. ” Starward Industries may be a new studio, it’s definitely not short on experience. .” ” Starward Industries may be a new studio, it’s definitely not short on experience. They’re about people.

Games 104
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Compiling Unreal Engine 5 Dedicated Servers for AWS Graviton EC2 Instances

AWS Games

Pre-Requisites A Windows workstation with a dedicated GPU Visual Studio 2022 Visual Studio 2022 Game Development with C++ Module Installed All Visual Studio 2022.NET Open it in Visual Studio 2022. If your Visual Studio 2022 install recommends installing any additional components, go ahead and install them now.

Engine 98
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Game Development – New Resources from GTC 21

Nvidia

Developers, engineers, artists and leaders from game studios across the world gathered virtually at this year’s virtual GTC to learn how the latest NVIDIA. Collaborative Game Development using Omniverse This session is a deep dive on how to leverage Omniverse, using new asset collaboration tools USD and MDL for game development.

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3D Content Interoperability with Topology-Free Modeling

Nvidia

Most game engines also require multiple levels of asset detailing, which requires the use of multiple assets and leads to additional production and running costs. In summary, existing 3D modeling tools lack detailing scalability, suffer from operability limitations, and can be difficult to work with.

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