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Error while remote asset bundle loading using asset manager in cocos version@3.7

Cocos

I got a similar error trying to load the asset bundle from the main scene on Safari iOS (mobile web). The game can be loaded properly on the desktop web but not mobile web. tested with 3.7.0 & 3.7.2)

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Latest mobile gaming trends that will rule the industry in 2023

Logic Simplified

The mobile gaming industry has seen tremendous growth in recent years, and it is only expected to increase in the years to come. With significant innovations and advancing technologies, the year 2023 is set to be big for mobile gaming. Below are some of the most notable mobile gaming trends to look out for in 2023.

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Former Bandai Namco worker arrested for suspected embezzlement

GamesIndustry.biz

As reported by The Japan Times , Toyosumi allegedly embezzled ¥54 million ($345,300) worth of assets including company-owned smartphones and other items in 2020. Toyosumi's former role at Bandai Namco involved the "procurement, distribution, and management of mobile devices used in the development of game software." Read more

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Why 70% of Developers Prefer Unity for Mobile Game DevelopmentĀ 

iXie gaming

Mobile gaming has become popular in recent times thanks to the growing number of mobile device users. Several mobile game engines are used to create mobile games. However, Unity has stood out as one of the most preferred and trusted mobile game engines. Unity Asset Store Unity Asset Store was launched in 2010.

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Vampire Survivors dev says clones "forced our hand" on mobile port

GamesIndustry.biz

Vampire Survivors launched on Android and iOS last month, but Poncle developer Luca Galante had intended to bring the breakthrough hit to mobile platforms considerably earlier. Unfortunately, nobody I spoke with was on board with the monetization I had in mind for the platform: non-predatory.". Read more.

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How to develop for mobile and desktop

Cocos

sys.isMobile is used to determine whether the current game is running on a mobile device. assets/cases/ui/04.widget Yes, it is necessary to adjust the display content of the game according to different platforms. Additionally, use the widget component to control the size scaling of the UI.

Mobile 52
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Going Mobile

The Art of the Game

early ideas on the mobile game. Since I already have characters / assets / framework already in place for a game I want to make – how about bang out a mobile game that I can get out quick? ’ – the first iteration of my mobile game: Buy it when I release it, k?

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