Remove Balance Remove Content Remove Fighting Remove Game Designer
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The Last Pile of Thoughts About Elden Ring, Promise

The Bottom Feeder

It's such a big, unique, popular game that not picking it apart a bit is game-writer malpractice. Even if you hate From Software games, and many do, if you care about game design as an art, it's worth a good look. Fortunately, when you get tired of a certain sort of content, you can skip it. And honestly?

Balance 52
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7 Ways to Drastically Improve Your LiveOps: Learning from Clockmaker

Deconstructor of Fun

Guest post by Alexander Devyaterikov , Producer at Belka Games In today's gaming world, it's not enough to just have a good game. We need to release regular updates: more content, more events, faster, and higher quality. Reusing content The next thing on our list is reusing and looping content.

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Rebalancing Cogmind

Grid Sage Games

Some roguelikes don’t strive for balance, but maintaining balance has always been important to me for Cogmind, since it fits better with my vision for this type of game, heavy on tough, complex, and consequential decision-making at multiple strategic and tactical levels. Alien Artifacts. Exiles Prototypes.

Balance 52
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How Cookie Run Bakes its Monster Revenue

Deconstructor of Fun

Developing a detailed, polished universe like this presumably took a lot of time and effort from the team, but it pays off in the end as they continuously push out more content over time for player engagement. In terms of content, the plot of Cookie Run: Kingdom advances very quickly while maintaining a grip on the details of the characters.

Baking 52
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Elden Ring Is Fair and Just, Except When It Isn't

The Bottom Feeder

I've been trying to get good at game design for almost 30 years. In other words, yes, the game will troll you. The game will trick you and hide things and be confusing and unfair. Yet, when it matters, when you're in the fights, the meat of the game, you always have a fair chance. I mean, seriously.

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2021 Predictions #3 Top Mobile RPGs Will Go Cross Platform

Deconstructor of Fun

Breaking into the top of the genre requires often massive development investments, an unrivaled content pipeline, and superb live operations - and often an appealing IP. All of the above require serious investments, which increases the risk of building an RPG game for a studio. Fighting Games.

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Fantasy Strike's Features

Sirlin

I’m aware that this is a subjective claim, that people will be skeptical, and rightly so because so many other fighting have done a questionable job with “accessibility.” User Interface for Friend Matches This is the kind of innovation that isn’t new to the world, but it IS new to fighting games. No, not to my knowledge.

Fantasy 52