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4 Lessons from Root for Aspiring Board Game Designers

Brand Game Development

Leder Games really nailed it when they came out with their board game Root in 2018. It’s broken into and remained within the Board Game Geek top 50. Need help on your board game? Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.

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4 Lessons from Spirit Island for Aspiring Board Game Designers

Brand Game Development

That is by no means a small amount to raise, but what’s interesting is that Spirit Island has remained on the Board Game Geek Hotness list off and on for almost three years. Clearly, there is much more to this game than what immediately meets the eye. Need help on your board game? You’re next, agriculture games!).

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4 Lessons from Pandemic for Aspiring Board Game Designers

Brand Game Development

It’s time to talk about Pandemic – one of the greatest games ever made. Pandemic is an evergreen game with a multitude of variants and legacy games. It’s also the first cooperative game for a lot of gamers. Need help on your board game? Can you hear that coughing? You know what I’ve noticed?

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How to Make Board Game Rules

Brand Game Development

This week while working on my current board game design, a lot of things have come into focus. Now it’s time to start tweaking board game rules. This is where board game design often becomes very tricky. Need help on your board game? Many of the rules in a game will come from the board, cards, etc.

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The RPG Report, and the worst things in RPGs

Keith Burgun

I say more about each game on the podcast, so make sure to check that out. Sadly, also a way overly complicated combat system and overall it has “modern videogame over-smoothed-ness” IN STARS AND TIME – Very cool game that I recommend you go check out. Here are some quick bullet points, though!

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The Last Pile of Thoughts About Elden Ring, Promise

The Bottom Feeder

It's such a big, unique, popular game that not picking it apart a bit is game-writer malpractice. Even if you hate From Software games, and many do, if you care about game design as an art, it's worth a good look. The retention rate for this game is incredibly good. I've already written about Elden Ring.

Balance 52
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Outside, Dungeon, Town: integrating the Three Places in Videogames

Keith Burgun

Videogames, at least the kind I’m talking about (RPGs, adventure kinds of somewhat narrative videogames, Zelda games, Elden Ring, etc), have essentially three “places”: Outside – Hyrule field. Most of the game is Outside, just running around in a grassy area or a snowy mountain.

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