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How to get started with Unity Game Development – Tips & Tricks from iXie Experts

iXie gaming

Use asset stores wisely Unity Asset Store offers a wide range of free and paid assets, such as 3D models, textures, sound effects, and plugins. Shader programming allows you to manipulate lighting, textures, and visual effects, resulting in unique and optimized visuals. Be mindful of memory usage, especially on mobile platforms.

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Dev snapshot: Godot 4.0 beta 14

Mircosoft Game Dev

Physics: Implement analytic collision normals ( GH-71447 ). Rendering: Decompress RA_AS_RG formats on Web platform in GLES3 renderer and disable texture swizzling ( GH-71574 ). See the GitHub issue tracker for a list of known bugs in the 4.0 Import: Avoid importing MSVC obj files ( GH-71662 ).

Beta 104
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Dev snapshot: Godot 4.0 beta 15

Mircosoft Game Dev

Editor: Fix various gradient editor bugs ( GH-70548 ). Given the scope of this change for all platforms, we expect some regressions, which will be fixed for beta 16. Physics: Fix regression in collision detection for uniform scaling ( GH-71707 ). Rendering: Decrement texture_binding count when using screen textures ( GH-71764 ).

Beta 97
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Dev snapshot: Godot 3.2.4 beta 6

Mircosoft Game Dev

Multiple fixes to one-way collisions , handling many cases where collisions would not work reliably. Multiple fixes to one-way collisions (new in beta 6). CSG: Various bug fixes. Font: Load dynamic fonts to memory on all platforms to avoid locked files ( GH-44117 ). Physics: Various bug fixes for 2D and 3D.

Beta 52
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Maintenance release: Godot 2.1.4

Mircosoft Game Dev

But as a result, it's actually a pretty exciting "maintenance" release with various new features and a great deal of bug fixes. A big thankyou to all the contributors who worked on this release by implementing bug fixes or features, or testing the changes to spot potential regressions and help debug issues.

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Release candidate: Godot 3.3.3 RC 1

Mircosoft Game Dev

beta 2 available now), we still cherry-pick important bug fixes to the 3.3 As there is no new feature and only bug fixes, this RC 1 should be as stable as 3.3.2-stable Editor: Fix logic for showing tilemap debug collision ( GH-49075 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ).

Mesh 52
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Release candidate: Godot 3.3.3 RC 2

Mircosoft Game Dev

beta 3 available now), we still cherry-pick important bug fixes to the 3.3 As there is no new feature and only bug fixes, this RC 2 should be as stable as 3.3.2-stable Editor: Fix logic for showing tilemap debug collision ( GH-49075 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ).

Mesh 52