Dev snapshot: Godot 3.4 beta 4
Mircosoft Game Dev
AUGUST 19, 2021
This beta 4 build provides additional features and fixes to bugs reported against previous builds. Mesh: Implement octahedral map normal/tangent attribute compression ( GH-46800 ). Mesh: Options to clean/simplify convex hull generated from mesh ( GH-50328 ). Mesh: Fix UV mapping on CSGSphere ( GH-49195 ).
Let's personalize your content