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Simple ParticleSystem shader unlit

Cocos

fix 2d particle effect bug. github.com/cocos/cocos-engine. cocos:develop ← zxx43:v3.6.2_2dparticle. opened 03:13AM - 15 Nov 22 UTC. Re: # ### Changelog * - ### Continuous Integration This pul … l request: * [ ] needs automatic test cases check. >

Shaders 52
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Dev snapshot: Godot 4.0 beta 15

Mircosoft Game Dev

Editor: Fix various gradient editor bugs ( GH-70548 ). Given the scope of this change for all platforms, we expect some regressions, which will be fixed for beta 16. Shaders: Fix code generation for ProximityRange node in visual shader ( GH-71760 ). Shaders: Clean up shader parameter remap ( GH-71797 ).

Beta 97
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How to get started with Unity Game Development – Tips & Tricks from iXie Experts

iXie gaming

Custom shaders Gain control over your game’s visual style and performance by creating custom shaders. Shader programming allows you to manipulate lighting, textures, and visual effects, resulting in unique and optimized visuals. Be mindful of memory usage, especially on mobile platforms.

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Dev snapshot: Godot 4.0 beta 14

Mircosoft Game Dev

For shaders, we removed the now-redundant SCREEN_TEXTURE , DEPTH_TEXTURE , and NORMAL_ROUGHNESS_TEXTURE ( GH-70967 ). Note that there’s a helpful error in the shader editor telling you how to port code, but there’s a typo: filter_linear_mipmaps should be filter_linear_mipmap (no ‘s’).

Beta 104
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Dev snapshot: Godot 4.0 alpha 13

Mircosoft Game Dev

If you downloaded alpha 13 before this update, you can re-download the editor build for your platform. Some noteworthy changes in this release: Shader preprocessor support and shader includes. Grouping annotations for shaders ( uniform_group ). Rendering: Force regenerating shader cache when updating Godot ( GH-62848 ).

Alpha 52
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Dev snapshot: Godot 4.0 alpha 15

Mircosoft Game Dev

Same deal as usual, lots of bugs fixed and more refactoring and feature work. Rename JavaScript platform to Web ( GH-65023 ). Editor: Improvements to shader editor ( GH-63582 ). Shaders: Quality of life Visual Shaders updates ( GH-63999 ). Shaders: Implement custom non-trivial Visual Shader nodes ( GH-64248 ).

Alpha 52
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

We took a bit longer to prepare this beta as there were a number of fairly big GDScript refactoring PRs (needed to fix many bugs), which we wanted to merge all at once. The illustration picture for this article is from The Mirror , an upcoming all-in-one game and game development platform currently in Closed Alpha. Bug reports.

Beta 105