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Lesson 4: Creating and Using Scripts

Game Designing

  Summary In this Unity Scripts tutorial, we explain the main concepts that apply to scripting in Unity. You’ll learn how to use Unity with C# and the tips and hacks to optimizing your scripts. About Scripting Scripting is an essential ingredient in all games. Welcome to another Unity tutorial.

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Mastering VFX planning: Script breakdowns as the key to post-production success

Filmustage

Script breakdowns play a critical role in avoiding these issues, allowing filmmakers to anticipate VFX needs and streamline the entire process. In this article, we will explore the importance of script breakdowns in VFX planning, and how they can prevent potential problems during post-production.

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Creating a Blast Wave using Line Renderer in Unity

Game Development for Beginners

Using a line renderer gives a cool horizontal blast effect. In this tutorial, we will see how to create this cool looking effect and the script required to push the objects away when the blast happens. Blast wave is a really cool effect that you can use in your game. Here is how the output. Read more.

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Use Custom Render Pipeline to Enhance your Game Graphics - Guide to Cocos Cyberpunk Source Code

Cocos

This article will discuss the new feature of Cocos Creator, Custom Render Pipeline(CRP), and demonstrate how to apply the custom render pipeline already written in Cocos Cyberpunk to your own project. Most of them are asking: How to apply the Custom Render Pipeline in Cocos Cyberpunk to my own project. component onto the node.

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Onward to the new 3D renderer

Mircosoft Game Dev

release and head on directly towards Godot 3.0 , the long-awaited upgrade that should bring brand new 2D and 3D renderers based on OpenGL ES 3.0 has been promised to our users as the version that will bring a new state-of-the-art 3D renderer (albeit compatible with a wide range of graphics drivers, hence our choice for GLES 3.0

Render 52
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

Be sure to report anything that stops working as expected in your scripts. Editor: Bring back the renderer options button on the main editor ( GH-70500 ). Editor: Fix error when dropping script into script editor ( GH-70580 ). Editor: Fix resource picker regression for scripted resources ( GH-70277 ). get_root() ).

Beta 105
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Dev snapshot: Godot 4.0 beta 15

Mircosoft Game Dev

Support script global resource name in EditorFileSystem, making Quick Open work with custom resources ( GH-71683 , GH-71687 ). Editor: Support script global resource name in EditorFileSystem ( GH-71683 , GH-71687 ). renderer support ( GH-71848 ). Rendering: Use proper space for forward GI reflections ( GH-71694 ).

Beta 97