Remove Build Remove Debug Remove Game Engine Remove Shaders
article thumbnail

In-Game GPU Profiling for DirectX 12 Using SetBackgroundProcessingMode

Nvidia

Still, even with GPU Boost disabled using the DX12 SetStablePowerState API, GPU timings measured in-game may still change unexpectedly from run to run, or from frame to frame. One factor to consider is whether background driver optimizations were engaged and when their resulting optimized shaders were deployed.

Shaders 126
article thumbnail

Ultra-Realism Made Accessible with NVIDIA AI and Path Tracing Technologies

Nvidia

Portal’s next-generation lighting rebuilt with path-traced direct and indirect illumination and shader execution re-ordering The RTX Path Tracing SDK accurately re-creates the physics of all light sources in a scene to reproduce what the eye sees in real life. The RTX Path Tracing SDK is the culmination of decades of NVIDIA research.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Dev snapshot: Godot 4.0 alpha 14

Mircosoft Game Dev

While this process is ongoing, we'll keep releasing alpha builds so here's 4.0 Add often used built-ins to spatial shaders ( NODE_POSITION_WORLD , CAMERA_POSITION_WORLD , CAMERA_DIRECTION_WORLD , NODE_POSITION_VIEW ) ( GH-63597 ). alpha builds. Navigation: Add more detailed Navigation debug visualization ( GH-62601 ).

Alpha 52
article thumbnail

Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Export: Fix missing "debug"/"release" export presets feature tags ( GH-71274 ). iOS: Check Xcode output and display errors if code signing, project build or.ipa export failed ( GH-71212 ). Visual Shader: Add few improvements for VisualShaderNodeParticleRandomness ( GH-71123 ). Requires.NET SDK 6.0

Beta 110
article thumbnail

Release candidate: Godot 3.3.1 RC 1

Mircosoft Game Dev

Here are some of the main changes in this build: Animation: Fix skinning initialization in MeshInstance when loaded from thread ( GH-48217 ). Batching: Fix light pass modulate , a potential crash, and polygon rotation from vertex shader ( GH-48151 , GH-48125 , GH-48457 )). HTML5: Fix build with Emscripten 2.0.17+ ( GH-48320 ).

Bug 52
article thumbnail

Maintenance release: Godot 3.4.4

Mircosoft Game Dev

Edit 2022-03-24 @ 12:15 UTC: There was a slight packaging mistake affecting the macOS editor, and the iOS and macOS export templates, as well as a build issue affecting the iOS debug template. Rendering: GLES2: Fix VersionKey comparison in shader binding ( GH-58855 ). We encourage all users to upgrade to 3.4.4.

Render 52
article thumbnail

Release candidate: Godot 3.3.1 RC 2

Mircosoft Game Dev

If all goes well with this RC 2, the stable build should come early next week. Batching: Fix light pass modulate , a potential crash, polygon rotation from vertex shader, and 2D skinning with unrigged polygons ( GH-48151 , GH-48125 , GH-48457 , GH-48647 )). HTML5: Fix build with Emscripten 2.0.17+ ( GH-48320 ). RC 1 for details.

Polygon 52