In-Game GPU Profiling for DirectX 12 Using SetBackgroundProcessingMode
Nvidia
JULY 10, 2023
Still, even with GPU Boost disabled using the DX12 SetStablePowerState API, GPU timings measured in-game may still change unexpectedly from run to run, or from frame to frame. One factor to consider is whether background driver optimizations were engaged and when their resulting optimized shaders were deployed.
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