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In-Game GPU Profiling for DirectX 12 Using SetBackgroundProcessingMode

Nvidia

As a result, running with a Debug build of an application may result in less optimal GPU workloads, for instance. Even for a Release build, the driver background optimizations may be turned on and off dynamically from frame to frame. We recommend that you pause your game time and do not move the camera to avoid this possibility.

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Unity DOTS for Beginners

Game Designing

The Unity game engine is a powerful and versatile tool for developing games and applications for diverse platforms, including consoles, mobile devices, and personal computers. It offers a robust technology that’s become popular among game developers regardless of skill level. What Is Unity? What Is Unity DOTS?

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New Ray-Tracing, AI, Cloud, and Virtual World Tools Simplify Game Development at GDC 2022

Nvidia

Available now, Kickstart RT makes it easier than ever to add real-time ray tracing to game engines, producing realistic reflections, shadows, ambient occlusion, and global illumination. Traditionally, game engines must bind all active materials in a scene. Building the next great game with NVIDIA Nsight tools.

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Maintenance release: Godot 3.3.2

Mircosoft Game Dev

stable: Android: Remove -fno-integrated-as , it can break arm64v8 build ( GH-48851 ). HTML5: Fix GDNative build with Emscripten 2.0.19+ ( GH-48831 ). Physics: Fix ragdoll simulation when parent was readded to scene ( GH-48823 ). Physics: Fix crash on debug shapes update if CollisionObject is not in tree ( GH-48974 ).

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Getting started with HaxeFlixel in 2021

Radiator Blog

For an upcoming project commission, I'm making a 2D game with crowd simulation and simple controls that works well on mobile browsers. The engine should be able to render and simulate 200+ lightweight game objects -- frame-animated sprites with simple collision, no fancy physics or shaders. and no WASM.)

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Updates to NVIDIA’s Unreal Engine 4 Branch, DLSS, and RTXGI Available Now

Nvidia

New tools New debugging tools like the BVH viewer and Ray Timing Visualization allows developers to get a handle on ray tracing cost in their scene and get it tuned for speed. World position offset simulation for ray traced instanced static meshes (beta) Allows ambient motion of foliage like trees and grass.

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New NVIDIA Updates for Unreal Engine Developers

Nvidia

Deep Learning Super Sampling (DLSS) added softening capability to the sharpness slider, and provided a workaround for packaged builds not initializing DLSS on d3d11 devices. To get started adding NVIDIA Reflex to your game, check out our easy step by step integration guide. NVIDIA Reflex is now mainlined within UE4.27