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Solo dev Dr.Kucho fights for true video games: “People play guided tours now”

PreMortem.Games

Spanish solo dev Daniel Manzano (aka Dr. Kucho !) The size gives the advantage that you can see much more terrain, so the action is much more interesting. As I was trying the builds, the game itself was telling me what things would be interesting to add, so I added them. likes working alone. I enjoyed what I was doing very much.

Fighting 220
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Dev snapshot: Godot 4.0 alpha 10

Mircosoft Game Dev

is a huge release that requires a lot of work, and because we're committed to providing dev snapshots frequently so that pre-release testers can quickly access the new features and bug fixes. Adds TileMap terrain center bit to support "connect" and "path" draw modes ( GH-61809 ). alpha builds. What's new.

Alpha 52
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Dev snapshot: Godot 4.0 beta 13

Mircosoft Game Dev

Buildsystem: Fix feature build profile being parsed too late (and rename the option to build_profile ) ( GH-71508 ). Editor: Keep terrain choice when changing layer in TileMap editor ( GH-70601 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET

Beta 99
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Dev snapshot: Godot 4.0 alpha 2

Mircosoft Game Dev

alpha 1 ― the first official alpha build of our upcoming major milestone, enabling all interested users to try it out and report bugs, as well as provide feedback on the new features. branch, we're going to release new alpha builds every other week, so that testers can always have a recent version to test the latest changes.

Alpha 52
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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

Buildsystem: Unify tools / target build type configuration ( GH-66242 ). This doesn’t affect most users directly, but for anyone compiling Godot from source, we’ve refactored the way we define what to build. Buildsystem: Add serve and run SCons targets to test Web editor builds ( GH-64886 , GH-67325 ). Requires.NET SDK 6.0

Beta 52
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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

Buildsystem: Unify tools / target build type configuration ( GH-66242 ). This doesn't affect most users directly, but for anyone compiling Godot from source, we've refactored the way we define what to build. Buildsystem: Add serve and run SCons targets to test Web editor builds ( GH-64886 , GH-67325 ). Requires.NET SDK 6.0

Beta 52
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Dev snapshot: Godot 4.0 beta 4

Mircosoft Game Dev

2D: Make TileMap terrain painting not change neighbors centers bits ( GH-67390 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET NET 6 build (C#, GDScript, GDExtension). beta 3 (209 commits – excluding merge commits ― from 78 contributors).

Beta 52