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Importance of playtesting in game design

Logic Simplified

The game development process is a complex and challenging process involving ongoing iteration and improvement in order to develop an exciting and captivating final product. One vital approach used during game development is playtesting. So, what is playtesting and how is it an essential part of game development?

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Two brothers behind MystiveDev build bodycam survival-horror Chasmal Fear

PreMortem.Games

Working under the name of MystiveDev the Mojsovski-brothers actively include the player community in almost every aspect of development. Compelling gameplay loop Balancing the creation of assets, the Mojsovski brothers share that the assets are a mix of marketplace acquisitions and in-house development. “I say it’s 50/50.

Horror 210
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Solo dev Rohan Nowell of Doggy Don’t Care “Just start building and ideas will come” 

PreMortem.Games

The mobile game about a Magpie that swoops down and attacks pedestrians was successful enough for Nowell to keep developing games. “I Why did you become a solo developer? “I I also released the demo on Steam early (after invite-only playtesting) so I can gather feedback from real players. I like variety in my work”, he says.

Dev 136
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BitCake Studio builds online multiplayer game Atomic Picnic completely remote

PreMortem.Games

BitCake Studio , an indie game development studio based in Brazil, is celebrating its 10th year in the industry. “We didn’t know each other, we just all got a call from a bigger studio that told us we could use some of their spare space to develop video games. . Now we’re much bigger and have lived way past them.”

Studios 104
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Final Factory by Never Games takes automation into space and adds bullet-hell

PreMortem.Games

He got the idea after playing Factorio for hundreds of hours, but in the six years of development that followed, Ben Ryding came up with a delightful twist on the genre. Final Factory blends factory building and spaceship design with RTS-style troop commanding and classic bullet-hell gameplay.

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Solo dev Evan Polekoff of Critter Crossfire “Motivation is a limited resource” 

PreMortem.Games

This game represents me as a developer”, he says. “I But the stress of work can take its toll, and part of the reason why the development of Critter Crossfire is taking this long is because Polekoff had to take breaks. Burnout is a very real threat to solo-developers”, he says. Why are you working as a solo developer? “In

Dev 158
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Gorilla Softworks’ debut game The Ancients aims for prehistoric realism

PreMortem.Games

We are building a historically accurate survival strategy game” Gorilla Softworks co-founder Deniz Şakar explains how the team has tried to accurately portray the challenges early humans faced while they looked for ways to survive and thrive. “We We are a team of 5 developers”, says Şakar. “We