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EA investing in building "games as a platform"

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Electronic Arts says its future lies in developing "games as a platform," building on the success it has seen with live service models for titles such as FIFA, The Sims and Apex Legends.

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What build system do AAA studios typically use? I know that Electronic Arts has their own build system, but is this common?

Ask a Game Dev

Every major studio I've worked at generally has their own automated build system. These build systems are not shared between projects at the same publisher. This is because each game has its own file structure, asset list, and scripts that must be processed alongside building the code in order to result in a functioning game build.

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[Cocos Creator 2.4.x] build custom cocos2d-x engine on Mac?

Cocos

This works on android platfrom on window OS but does not work on iOS platform on the mac OS. cache/dev/cocos2d/core/platform/CCNative.js:164:34) cache/dev/cocos2d/core/platform/CCNative.js:257:21) cache/dev/cocos2d/core/platform/CCNative.js:266:25 cache/dev/cocos2d/core/platform/CCNative.js:273:19)

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The Game Developer’s Guide to re:Invent 2023

AWS Games

11:30 AM–12:30 PM: GAM301: Chalk Talk: Build cost-effective video games with AWS Graviton See an Unreal Engine multiplayer game running on x86 and deployed on Amazon Elastic Kubernetes Service (Amazon EKS) and learn about the steps you can take to introduce Graviton instances into your compute mix.

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Some questions about Cocos Creator

Cocos

pstrejczek: Is there a reason Electron is the preferred way for Steam publishing ? Are there any plans to make Steam SDK integration in Win and Mac native builds possible ? But currently we don’t have builtin Steam SDK integration yet, and there is mature Steam SDK integration in Electron.

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AWS for Games updates from re:Invent 2023

AWS Games

Modernization of Nintendo eShop: microservice and platform engineering : Find out how Nintendo moved from a monolithic to micro-services architecture to power the Nintendo eShop found on the Switch and other Nintendo platforms. Scaling a multiplayer game into the millions with Mortal Kombat 1 : Warner Bros.

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Learn From the Best: Top 10 Mobile Game Development Companies in the World

Big Games

They share value in staying flexible and adaptable in this contact-changing industry, building expertise in different aspects of the game, and exploring partnerships to expand their capabilities. One thing that they prioritize is quality in all aspects of the game development, and also build a strong portfolio of successful projects.