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EA investing in building "games as a platform"

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Electronic Arts says its future lies in developing "games as a platform," building on the success it has seen with live service models for titles such as FIFA, The Sims and Apex Legends.

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What build system do AAA studios typically use? I know that Electronic Arts has their own build system, but is this common?

Ask a Game Dev

The Call of Duty team, for example, has a build system that allows developers to build the game with a shelved changelist against the current depot on multiple platforms (PS4, PS5, XB1, XSX, PC), and run a full suite of tests on the result in order to validate the changes.

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Nintendo will not be present at E3 2023

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Mario maker Nintendo has announced that it will not attend the Los Angeles-based Electronic Entertainment Expo (E3). The platform holder formally confirmed its absence from this year's show with IGN. Read more

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Sony pouring $2.16bn into R&D for live service games and extended reality

GamesIndustry.biz

Nikkei Asia reports the platform holder will dedicate ¥300 billion to games R&D for the current fiscal year, which ends on March 30, 2024 – now more than Sony's investment in electronics and semiconductors. This is an 11% increase on the ¥271.1 billion ($1 billion) invested in fiscal 2020.

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[Cocos Creator 2.4.x] build custom cocos2d-x engine on Mac?

Cocos

This works on android platfrom on window OS but does not work on iOS platform on the mac OS. cache/dev/cocos2d/core/platform/CCNative.js:164:34) cache/dev/cocos2d/core/platform/CCNative.js:257:21) cache/dev/cocos2d/core/platform/CCNative.js:266:25 cache/dev/cocos2d/core/platform/CCNative.js:273:19)

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AWS for Games updates from re:Invent 2023

AWS Games

Modernization of Nintendo eShop: microservice and platform engineering : Find out how Nintendo moved from a monolithic to micro-services architecture to power the Nintendo eShop found on the Switch and other Nintendo platforms. Scaling a multiplayer game into the millions with Mortal Kombat 1 : Warner Bros.

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Some questions about Cocos Creator

Cocos

pstrejczek: Is there a reason Electron is the preferred way for Steam publishing ? But currently we don’t have builtin Steam SDK integration yet, and there is mature Steam SDK integration in Electron. But currently we don’t have builtin Steam SDK integration yet, and there is mature Steam SDK integration in Electron.