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Bukola Akingbade of Kucheza Gaming on nurturing dreams and shaping industries

PreMortem.Games

Her Nigerian-based studio aims to use the power of video games to engage and get future generations ready to pursue careers in gaming. So far she has facilitated the awards of esports athletes between the ages of 8 and 18 with rewards such as dedicated gaming laptops and Amazon vouchers.

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Indie Gaming’s Last Stand: How Willem Delventhal Is Battling Corporate Dominance!

Game Dev Unchained

The Transformative Landscape of Game Development: A Deep Dive with Willem Delventhal As a digital ecosystem thrives and transforms at a rapid pace, a recent conversation with game designer and educator Willem Delventhal offered insights into the evolving realm of game development.

Indy 97
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Overwatch’s “Hero Mode” Needed to be a Spinoff

Deconstructor of Fun

An idea crops up – Overwatch could create a co-op PvE mode, leveraging their fantastic characters to attract non-competitive players and grow their game. A round peg in a square hole Building a PvE mode for a PvP game is easier said than done. Hero mode will need to build all this out.

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In-game metaverse marketing still growing, says Karta

Game Daily

Erik Londré: I’ve spent a lot of my life organizing events, and making people have fun, for companies outside games, and more recently, for esports organizations. Sometimes it’s about generating PR or goodwill or brand awareness or building a kind of monument that expresses your values.

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It seems in competitive games with a healthy pro/esport community, balance is often different between the pro and casual levels. E.g. Class A tends to dominate Class B at the pro level, but Class B tends to dominate Class A at the casual level. If you try to make Class A relatively more powerful to make the experience better the majority of players, it will only exacerbate the imbalance among the minority of pros (which damages the health of the pro community). How do you prioritize/negotiate?

Ask a Game Dev

In such situations, it’s important to figure out why professional players are able to realize so much more potential with a particular class/character/build/etc. while more casual players cannot. Generally, that means the additional performance must come from two things at the pro level - a high bar for execution (e.g.

UX 52
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Predicting the Future of Supercell’s Brand New Studio

Deconstructor of Fun

Their first step would be to hire a core founding team around which they would build the development team. We want to build ambitious games players may not expect from Supercell. What game genres we can expect from this team is pure speculation at this point.

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Axie Infinity: Infinite Opportunity or Infinite Peril?

Deconstructor of Fun

Executive Summary Sky Mavis’ mission is far more about spurring economic opportunity through play rather than about building an amazing game. Essentially, the goal is to build an Axie Infinity Universe with more ways to earn and spend tokens (and therefore generate more ongoing revenue).