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I got distracted and built a Physically-Based Renderer

Harold Serrano

The author experimented with the properties of various metals and demonstrated how to create them in a Physically-Based Renderer through renderings. They looked so cool that made me wonder if I could build a Physically-Based Renderer myself and render these metals. I had rendered GOLD. Thanks for reading

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Bug: Simulator not rendering ttf font

Cocos

The font is appearing correctly on web builds and Android build, but when using the simulator the font is rendered as a system font. gilizeevi: CHAR caching and a ttf font. The issue is fixed by recompiling the engine on Windows. The same didn’t work on Mac. Issues happen with CC 3.7.2

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Creator 2.4.10 - bad (damaged) rendering small node for web-mobile view on desktop browsers

Cocos

The video below describes all the problem with small images rendering for web-mobile I have Canvas size = 1080x1920 The raw image size = 89x89 I set the image as a button and when I build & put my game into an iframe size 443x788 (Facebook instant games) then it works as the video below on desktop browser (Chrome) The weird thing is that it appears (..)

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Bug: Simulator not rendering ttf font

Cocos

The font is appearing correctly on web builds and Android build, but when using the simulator the font is rendered as a system font. Using labels with CHAR caching and a ttf font. The issue is fixed by recompiling the engine on Windows. The same didn’t work on Mac. Issues happen with CC 3.7.2

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The Rule Book: The Building Blocks of Games

Jesper Juul

Presenting The Rule Book: The Building Blocks of Games by Jaakko Stenros and Markus Montola. In The Rule Book, Jaakko Stenros and Markus Montola explore how different kinds of rules work as building blocks of games. Out now on MIT Press in the Playful Thinking series. They all share one thing in common: rules.

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Five Unique Real-Time Rendering Tips from NVIDIA Experts

Nvidia

During the AMA, the editors offered some valuable guidance and tips on how to successfully integrate real-time rendering. Adam : There are many things to take into consideration when adding ray-traced effects to a game’s renderer. Neural rendering and neural graphics primitives are hot areas of research currently.

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Label Plus – An SDF-based BMFont generation and rendering plug-in is here!

Cocos

Some developers share their uniqueness with the perfect font for their game, and some have played around with their font to make for some fun and interesting story-building. So you start to build your own font. You could use font-building program. But finding that perfect one for your game might not be available or even created.

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