Remove business my-40-years-in-the-game-industry
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Evans Kiragu of Mekan Games “You don’t always have to innovate, just keep moving forward”

PreMortem.Games

In a global tech industry riddled with challenges such as gender and ethnic inequalities, Evans Ndambuki Kiragu’s story, and one woman’s influence, Mrs. Weru stands out as a beacon of hope. Kiragu’s journey has led him to a thriving career in game development. That was the turning point for me.”

Games 125
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Insights from Xsolla Funding’s VP on Slowdowns, Self-Publishing and Smart Funding

PreMortem.Games

He has helped numerous developers close deals and accumulated a ton of invaluable experience in the world of game publishing and funding. “I I get to travel the world and help indie game developers succeed.” According to Justin Berenbaum the current state of investment in the industry is slow. “If Absolutely chicken! “In

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Indie Postmortem 2: Geneforge 2 - Infestation. Avoiding Utter Disaster.

The Bottom Feeder

TL;DR: We’ve been making indie games for a living for 30 years. Also, Shipping a Game. In January, the game was basically done. After all, while indie developers like to pretend we're a family, it's still a business. Every weekday, 80 games come out on Steam. The first part is here. Some of them buy.

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Hypercasual games stagnate, but Japanese publisher KAYAC maintains faith

PreMortem.Games

Top image: four of KAYAK’s hypercasual games. There has been a lot of talk about the future of Hypercasual games: how the market has been in stagnation, making studios slowly but steadily look for opportunities in the fraternal Hybridcasual. Let’s take a look at their games portfolio and performance. What exactly is KAYAC?

Games 104
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So How Long Until My Business Just Dies? (Also, the Unity Debacle)

The Bottom Feeder

Not long ago, there was a big hullabaloo in the computer game development "community" regarding something called the Unity Game Engine. When you're in business, someone will always be holding a gun to your head. Basically, developers would be charged money per game install, no matter where that came from. GOOD QUESTIONS!

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People are Weird, Markets are Weirder…Especially with Board Games

Brand Game Development

For the last several years, wildly successful Kickstarter campaigns have redefined the rules of success in the board game industry. You no longer had to submit your game to publishers or raise a bunch of money to bankroll your own print run. Need help on your board game? The board game industry is growing up.

Games 130
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Board Gaming in 2029: Kickstarter & Cardboard 10 Years from Now

Brand Game Development

The year is 2029. What does board gaming look like in this brave new world 10 years into the future? Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. I’m going to try my hand at futuring, that fabled profession of the mystics.

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