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BIG issue with webp on certain browsers

Cocos

I was wondering if there is something going on with the vertex shader causing the webp files to not be properly converted to clip space… but I’m not sure if that would be the case since this problem only exists on ios and on chrome/firefox browsers… any ideas/help/information would be hugely appreciated by our studio!

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'Infinite' sky shader for Unity

The Astronauts

Unity today (at least in 2017/2018 versions) uses “reversed Z” projection, but does not use “infinite projection” This means that a Camera has an actual far clipping plane, and beyond that distance nothing is rendered.

Shaders 40
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Noob question about scripting animation

Cocos

Most of my time working in cocos has been devoted to shader work. Then, during the timeline animation clip, at the point where the card should be flipping over, is it possible to insert a frame event where the sprite image should change, and trigger it to pull random card sprite from atlas in code?

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What is Cel Shading & How to Use It?

Game Designing

A cell shader gives the appearance of a traditional drawing with a flatter surface and hard, unfinished edges. Without their signature style, one may not even recognize their clips. Since cel shading works by applying a shader to 3D models, you must create the models first. What Is Cel Shading?

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Creating a See-Through | X-Ray Effect In Unity – Shader Tutorial

Awesome Tuts

What Is a Shader? Since the main premise of this effect is going to be a shader, we’ll start with explaining what a shader is. A shader is a script where you write code that determines how the colors will be rendered based on various scenarios like lighting and material configuration.

Shaders 90
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Dev snapshot: Godot 4.0 beta 4

Mircosoft Game Dev

Rendering: Improve behaviour of clip_children by clipping to parent alpha value but still retaining parent color ( GH-67043 ). Visual Shader: Add math operators to node names for easier and simpler searching ( GH-67905 ). Rendering: Add OpenGL timer queries to OpenGL3 backend ( GH-67032 ).

Beta 52
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Optimize Vegetation Generation

Mnenad

  Side note: Watch the clip in this link if you’re not familiar or just interested in understanding the difference between CPU and GPU. 96.   Nevertheless, I also spent some money on the Advanced Foliage Shaders v.5. I just toggled the “Baked Pivots” option in the shader to ON. That’s it. When

Mesh 52