article thumbnail

Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

Rendering: Portal occlusion culling. More rendering improvements. To simplify some of the most common constructs in input handling code for character movement, Aaron Franke ( aaronfranke ) added two new helper methods : Input.get_axis() and Input.get_vector(). More rendering improvements. Large files support (> 2.0

UX 52
article thumbnail

GSoC 2022 - Progress report #1

Mircosoft Game Dev

Like in previous years, Godot is participating again in the Google Summer of Code program for its 2022 edition. Here are the 3 projects/students with links to the relevant sections in this post: Refactor and UX updates of ColorPicker by Vitika Soni ( Vitika9 ). Multi window code editors by trollodel. UX updates.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

See this demonstration made by MewPurPur : Improved ColorPicker UX ( GH-62910 ). Vitika Soni ( Vitika9 ) reworked the features and user experience of Godot’s ColorPicker during Google Summer of Code 2022. The second part of her work has just been merged, and should significantly improve the ColorPicker’s UX.

Beta 52
article thumbnail

Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

See this demonstration made by MewPurPur : Improved ColorPicker UX ( GH-62910 ). Vitika Soni ( Vitika9 ) reworked the features and user experience of Godot's ColorPicker during Google Summer of Code 2022. The second part of her work has just been merged, and should significantly improve the ColorPicker's UX.

Beta 52
article thumbnail

[Release post of the official Shader Graph extension]

Cocos

To promote collaboration and innovation within the developer community, we have open-sourced the full set of source code for this plugin under the MIT license. Known issues Preview panel does not support dynamic preview Development team Devs: Knox、Youyou Framework:VisualSJ PM:AndyTian UI/UX:派大星 Director:Jare

Shaders 52
article thumbnail

Adventures in Map Zooming, Part 1: Realtime Image Scaling

Grid Sage Games

When the engine is about to render a frame, it first lets this function know about it and expects to be handed an image in return. The engine finishes rendering its normal frame, then at the end of that frame takes the zoomed image sent by Cogmind and copies it over to the desired area before displaying the final results on the screen.

Render 52
article thumbnail

The Top Game Test Automation Tools You Need to Know About

iXie gaming

These games have high-quality visuals, animations, and sounds, which renders 100% manual testing infeasible. Also, they ensure a seamless user experience (UX) regardless of the device used by the player. It allows you to run automated tests on application programming interfaces (APIs), code, frameworks, and software shells.