Dev snapshot: Godot 4.0 alpha 15
Mircosoft Game Dev
AUGUST 30, 2022
Rendering: Octahedral normal/tangent compression ( GH-60309 ). However, if you can port some existing projects and demos to the new version, that may provide a lot of useful information about critical issues still left to fix. Particles: Add "Hide on Contact" collision mode to ParticlesMaterial ( GH-61238 ).
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