Dev snapshot: Godot 4.0 alpha 15
Mircosoft Game Dev
AUGUST 30, 2022
Rendering: Octahedral normal/tangent compression ( GH-60309 ). However, if you can port some existing projects and demos to the new version, that may provide a lot of useful information about critical issues still left to fix. Editor: Improvements to shader editor ( GH-63582 ). for instructions. Core: A plethora of renames!
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