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Tiles editor progress report #5

Mircosoft Game Dev

Here comes a new progress report about the Tiles editor rework. tiles editor series: Tiles editor progress report #1. Tiles editor progress report #2. Tiles editor progress report #3. Tiles editor progress report #4. you are here) Tiles editor progress report #5. (you Tile atlas editing.

Tile 52
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Tiles editor progress report #3

Mircosoft Game Dev

tiles editor series: Tiles editor progress report #1. Tiles editor progress report #2. you are here) Tiles editor progress report #3. Tiles editor progress report #4. Tiles editor progress report #5. This allows you to customize the properties that the tiles themselves expose. TileSet rework.

Tile 52
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Tiles editor progress report #1

Mircosoft Game Dev

My goal here is to improve the UX of working with tiles, making it both easier to use and more powerful. tiles editor series: (you are here) Tiles editor progress report #1. Tiles editor progress report #2. Tiles editor progress report #3. Tiles editor progress report #4. Tiles editor progress report #5.

Tile 52
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Editor: Add one-way indicator to tile collision editor ( GH-67283 ). Editor: Improve tile editor selection appearance ( GH-60892 ). Physics: Fix 2D & 3D Continuous Collision Detection sometimes adjusting velocity too much ( GH-69934 ). Core: Handle corner cases for curve baking ( GH-69726 ). Requires.NET SDK 6.0

Beta 99
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Editor: Add one-way indicator to tile collision editor ( GH-67283 ). Editor: Improve tile editor selection appearance ( GH-60892 ). Physics: Fix 2D & 3D Continuous Collision Detection sometimes adjusting velocity too much ( GH-69934 ). Core: Handle corner cases for curve baking ( GH-69726 ). Requires.NET SDK 6.0

Beta 75
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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). In-depth documentation is available.

Beta 52
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Dev snapshot: Godot 3.4 beta 2

Mircosoft Game Dev

Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). Physics: Heightmap collision shape support in Godot Physics 3D ( GH-47349 ). Physics: Expose collider RID in 2D/3D kinematic collision ( GH-49476 ). TileSet: Fix selection of spaced atlas tile when using priority ( GH-50886 ).

Beta 52