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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

Editor: Bring back the renderer options button on the main editor ( GH-70500 ). GUI: Fix inconsistent state of Controls when editing and running scenes ( GH-70882 ). Import: Fix usages of mesh simplification functions in float=64 builds ( GH-67853 ). Physics: Implement collision impulse in Godot Physics 3D ( GH-70281 ).

Beta 105
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

Editor: Bring back the renderer options button on the main editor ( GH-70500 ). GUI: Fix inconsistent state of Controls when editing and running scenes ( GH-70882 ). Import: Fix usages of mesh simplification functions in float=64 builds ( GH-67853 ). Physics: Implement collision impulse in Godot Physics 3D ( GH-70281 ).

Beta 81
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Release candidate: Godot 3.2.3 RC 1

Mircosoft Game Dev

GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). Physics: Trigger broadphase update when changing collision layer/mask ( GH-39895 ). Physics: Fix laxist collision detection on one way shapes ( GH-39880 ). Physics: Allow Area2D and 3D mouse events without collision layer ( GH-40193 ).

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Dev snapshot: Godot 4.0 alpha 15

Mircosoft Game Dev

Rendering: Octahedral normal/tangent compression ( GH-60309 ). Editor: Disable editing properties in foreign resources ( GH-63282 ). Particles: Add "Hide on Contact" collision mode to ParticlesMaterial ( GH-61238 ). Physics: Add collision weight to PhysicsBody2D/3D for penetrations which must be avoided ( GH-64343 ).

Alpha 52
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Release candidate: Godot 3.2.3 RC 3

Mircosoft Game Dev

GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). Physics: Trigger broadphase update when changing collision layer/mask ( GH-39895 ). Physics: Fix laxist collision detection on one way shapes ( GH-39880 ). Rendering: Fixed images in black margins ( GH-37475 ). Thirdparty library updates (mbedtls 2.16.7,

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Release candidate: Godot 3.2.3 RC 2

Mircosoft Game Dev

Edit 2020-07-30: We found that 3.2.3 GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). Physics: Trigger broadphase update when changing collision layer/mask ( GH-39895 ). Physics: Fix laxist collision detection on one way shapes ( GH-39880 ). Rendering: Fixed images in black margins ( GH-37475 ).

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Maintenance release: Godot 3.4.1

Mircosoft Game Dev

Editor: Expose ScriptEditor::edit to scripting ( GH-55709 ). Import: Fix crash when exporting meshes to glTF that have no skin ( GH-55246 ). Physics: Fix test_move reporting collision when touching another body ( GH-54845 ). Rendering: Fix vertex attribute specification for octahedral compression ( GH-54768 ).

Tile 52