Remove Collision Remove Editing Remove Scripting Remove Shaders
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Dev snapshot: Godot 4.0 beta 15

Mircosoft Game Dev

Support script global resource name in EditorFileSystem, making Quick Open work with custom resources ( GH-71683 , GH-71687 ). Rework EditorPlugin editing logic, allowing multiple plugins to be active at the same time ( GH-71770 ). Editor: Support script global resource name in EditorFileSystem ( GH-71683 , GH-71687 ).

Beta 97
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

Be sure to report anything that stops working as expected in your scripts. Editor: Fix error when dropping script into script editor ( GH-70580 ). Editor: Fix resource picker regression for scripted resources ( GH-70277 ). GUI: Expose Tree::deselect_all to scripting ( GH-71056 ). get_root() ).

Beta 105
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Dev snapshot: Godot 4.0 alpha 15

Mircosoft Game Dev

Core: Make property_*_revert methods multilevel and expose them for scripting ( GH-64334 ). Editor: Disable editing properties in foreign resources ( GH-63282 ). Editor: Improvements to shader editor ( GH-63582 ). Particles: Add "Hide on Contact" collision mode to ParticlesMaterial ( GH-61238 ). GH-64009 ). (

Alpha 52
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

Be sure to report anything that stops working as expected in your scripts. Editor: Fix error when dropping script into script editor ( GH-70580 ). Editor: Fix resource picker regression for scripted resources ( GH-70277 ). GUI: Expose Tree::deselect_all to scripting ( GH-71056 ). get_root() ).

Beta 81
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Release candidate: Godot 3.4.3 RC 1

Mircosoft Game Dev

Edit: Or not, there's a regression for the web editor in this build ( GH-57592 ). C#: Fix getting properties state when reloading scripts ( GH-56300 ). GDScript: Clear pending function states when reloading script ( GH-56296 ). GridMap: Fix "Convert to MeshLibrary" not respecting collision transforms ( GH-56907 ).

Render 52
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Release candidate: Godot 3.2.3 RC 6

Mircosoft Game Dev

Physics: Trigger broadphase update when changing collision layer/mask ( GH-39895 ). Physics: Fix laxist collision detection on one way shapes ( GH-39880 ). Script editor: Don't open dominant script in external editor ( GH-40735 ). Shaders: Fix specular render_mode for Visual Shaders ( GH-41536 ).

Bug 52
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Maintenance release: Godot 3.4.1

Mircosoft Game Dev

Editor: Expose ScriptEditor::edit to scripting ( GH-55709 ). Particles: Fix for double use of seed in random shader variables ( GH-55607 ). Physics: Fix test_move reporting collision when touching another body ( GH-54845 ). Rendering: GLES3: Fix incompatible addition in auto exposure shader ( GH-55983 ).

Tile 52