Remove Collision Remove Game Engine Remove Scripting Remove Shaders
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Dev snapshot: Godot 4.0 beta 15

Mircosoft Game Dev

Support script global resource name in EditorFileSystem, making Quick Open work with custom resources ( GH-71683 , GH-71687 ). Editor: Support script global resource name in EditorFileSystem ( GH-71683 , GH-71687 ). Physics: Fix regression in collision detection for uniform scaling ( GH-71707 ).

Beta 97
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How to get started with Unity Game Development – Tips & Tricks from iXie Experts

iXie gaming

Video games have become a prominent form of entertainment, deeply ingrained in pop culture, and have shed the previous stigma of being a time-wasting activity. Nowadays, gaming surpasses mainstream movies in terms of audience engagement, and popular game titles consistently generate substantial revenue.

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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

A couple fixes to the text resource loader which could impact notably reloading scripts ( GH-71170 ). Physics fixes and improvements for sphere-capsule, sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70660 , GH-70787 ). Physics: Fix sphere-capsule collision logic ( GH-70660 ). See the list below.

Beta 110
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Dev snapshot: Godot 4.0 beta 8

Mircosoft Game Dev

Physics: Fix collision detection for degenerate capsules ( GH-69657 ). Rendering: Implement CAMERA_VISIBLE_LAYERS as built-in shader variable ( GH-67387 ). Visual Shader: Make custom visual shader nodes automatically updates from script ( GH-69738 ). macOS: Add support for Xcode notarytool ( GH-69638 ). GH-68870 ).

Beta 95
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

Be sure to report anything that stops working as expected in your scripts. Editor: Fix error when dropping script into script editor ( GH-70580 ). Editor: Fix resource picker regression for scripted resources ( GH-70277 ). GUI: Expose Tree::deselect_all to scripting ( GH-71056 ). get_root() ).

Beta 105
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Dev snapshot: Godot 4.0 beta 14

Mircosoft Game Dev

For shaders, we removed the now-redundant SCREEN_TEXTURE , DEPTH_TEXTURE , and NORMAL_ROUGHNESS_TEXTURE ( GH-70967 ). Editor: Clean up EditorFileSystem script parsing ( GH-71628 ). Physics: Implement analytic collision normals ( GH-71447 ). Add next/reset function to AnimationStateMachine ( GH-71264 , GH-71418 ).

Beta 104
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Dev snapshot: Godot 4.0 alpha 15

Mircosoft Game Dev

Core: Make property_*_revert methods multilevel and expose them for scripting ( GH-64334 ). Editor: Improvements to shader editor ( GH-63582 ). Particles: Add "Hide on Contact" collision mode to ParticlesMaterial ( GH-61238 ). Physics: Fix collision solving between world boundary and motion shape ( GH-64936 ).

Alpha 52