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Dev snapshot: Godot 4.0 beta 15

Mircosoft Game Dev

Support script global resource name in EditorFileSystem, making Quick Open work with custom resources ( GH-71683 , GH-71687 ). Editor: Support script global resource name in EditorFileSystem ( GH-71683 , GH-71687 ). Shaders: Fix code generation for ProximityRange node in visual shader ( GH-71760 ).

Beta 97
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Dev snapshot: Godot 4.0 beta 16

Mircosoft Game Dev

Those typically shouldn’t add instability to the engine, but may require doing some changes in your scripts, scenes, and shaders if you were using the affected APIs. Core: Add PROPERTY_USAGE_NEVER_DUPLICATE flag and use for script ( GH-71142 ). Shaders: Add derivative functions with precision to shaders ( GH-72109 ).

Beta 108
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How to get started with Unity Game Development – Tips & Tricks from iXie Experts

iXie gaming

Video games have become a prominent form of entertainment, deeply ingrained in pop culture, and have shed the previous stigma of being a time-wasting activity. Nowadays, gaming surpasses mainstream movies in terms of audience engagement, and popular game titles consistently generate substantial revenue.

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

introduces the ability to bind custom physics engines at runtime (without recompiling Godot) via GDExtension, so it’s perfectly possible for the community to integrate other engines such as PhysX, Jolt, or Box2D if need to be. Is solving these problems enough for Godot to become a top AA / AAA game engine?

AAA 145
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Dev snapshot: Godot 4.0 alpha 13

Mircosoft Game Dev

Some noteworthy changes in this release: Shader preprocessor support and shader includes. Grouping annotations for shaders ( uniform_group ). Editor: Fix wrongly hidden script variables in Inspector ( GH-58443 ). Editor: Don't switch to 2D/3D viewports when selecting nodes while in Script Editor ( GH-63344 ).

Alpha 52
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Godot 4.0 will discontinue VisualScript

Mircosoft Game Dev

Godot's visual scripting language, VisualScript, was introduced in Godot 3.0, we decided to accept that the approach we took from the start was simply not the right one and decided to remove it from the engine. To be clear, this refers to the VisualScript scripting language, and not to visual shaders. x branch).

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Dev snapshot: Godot 4.0 beta 8

Mircosoft Game Dev

Rendering: Implement CAMERA_VISIBLE_LAYERS as built-in shader variable ( GH-67387 ). Visual Shader: Make custom visual shader nodes automatically updates from script ( GH-69738 ). Rendering: Tweak shadow bias defaults for DirectionalLight3D and OmniLight3D ( GH-55757 ). XR: WebXR is now fully working in Godot 4! (

Beta 95