Remove Collision Remove Games Remove Mesh Remove Point and Click
article thumbnail

Make a fully functional calculator in Unity not only for VR, Part I

DameDev.tv

I have also prepared a starter package for you, which includes meshes, textures, materials, and a prefab with an assembled calculator using these assets. In the TMP Importer window, click on "Import TMP Essentials" Finally, expand the Calc game object in the Hierarchy tab. I recommend using Unity 2021.3.24f1.

article thumbnail

Unreal Engine 5 FPS: Create A Zombie Horde Shooter

Awesome Tuts

In this tutorial you’ll create a zombie horde shooter game with Unreal Engine 5 using blueprints. The game is simple but is packed with tons of behind the scenes features that will allow you to understand the “why” behind the “how” a game is created in Unreal Engine 5. Download The Assets.

Engine 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Lesson 4: Creating and Using Scripts

Game Designing

About Scripting Scripting is an essential ingredient in all games. Even the simplest game needs scripts, to respond to input from the player and arrange for events in the gameplay to happen when they should. We played around with scenes to show how scenes are treated in Unity and we were able to create our own game object.

article thumbnail

Unity Bolt Tutorial: How to Add Triggers & Switches

SOVEREIGN MOON

SOVEREIGN MOON PRESENTS… How to Add Triggers and Switches Using Bolt (No-Code Game Dev). In this tutorial we’ll learn how to add triggers and switches to your game using Unity’s bolt add-on. Triggers are powerful tools in the world of game design because you often use triggers to accomplish common game objectives.

Code 52
article thumbnail

Release candidate: Godot 3.2.2 RC 3

Mircosoft Game Dev

GLES2 batching is enabled by default both in-game and in the editor. Since we previously did not version our Android plugin systems, this new one is now labelled v1 , and is the starting point for the modern Godot Android ecosystem. AStar: Make get_closest_point() deterministic for equidistant points ( GH-39409 ).

Beta 52
article thumbnail

Release candidate: Godot 3.2.2 RC 2

Mircosoft Game Dev

GLES2 batching is enabled by default both in-game and in the editor. Since we previously did not version our Android plugin systems, this new one is now labelled v1 , and is the starting point for the modern Godot Android ecosystem. AStar: Make get_closest_point() deterministic for equidistant points ( GH-39409 ).

Beta 52
article thumbnail

Release candidate: Godot 3.2.2 RC 1

Mircosoft Game Dev

GLES2 batching is enabled by default both in-game and in the editor. Since we previously did not version our Android plugin systems, this new one is now labelled v1 , and is the starting point for the modern Godot Android ecosystem. AStar: Make get_closest_point() deterministic for equidistant points ( GH-39409 ).

Beta 52