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Out Now • Solo dev Pat Naoum of the handpainted The Master’s Pupil: “Creativity is a tool”

PreMortem.Games

As I mentioned, this being my first game, I was learning not only how to game develop but also the language of game design. I feel now I’m a better game designer, because I had the time and space to work on it solo.” Pat Naoum: “Game development takes so long!”

Dev 104
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Solo dev Pat Naoum of the handpainted The Master’s Pupil: “Creativity is a tool”

PreMortem.Games

As I mentioned, this being my first game, I was learning not only how to game develop but also the language of game design. I feel now I’m a better game designer, because I had the time and space to work on it solo.” Pat Naoum: “Game development takes so long!”

Dev 104
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How to Make Board Game Rules

Brand Game Development

This week while working on my current board game design, a lot of things have come into focus. Now it’s time to start tweaking board game rules. This is where board game design often becomes very tricky. Need help on your board game? Rules vs. Rulebooks. I have some guidelines. Playtest a Ton.

Balance 130
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The importance of a game design document & how to create one – part 1

The Knights of Unity

When you have the basic design written down, it is easier to think twice and calm down the enthusiasm for ideas that would revolutionize your game… and probably would require to turn the code upside down. The chances are that the team will consist of people from different specialities of the game dev industry.

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Gerel: Against The Corvus Empire - a pixel art video game by CGS grads

CG Spectrum

CG Spectrum’s thriving online community, with over a thousand weekly active members, was the perfect place for Alan to cast his net and find the right artists with the right skills. Being part of the CGS online community facilitated access to alumni and students across a number of disciplines. Dogyeong L.

Pixel 71
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5 Lessons I Learned at a Play-Testing Convention (Protospiel Atlanta)

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Last Saturday and Sunday, I attended my first board gaming convention – Protospiel in Atlanta. Prototypes ranged from paper-and-pencil to full-on Game Crafter $100+ sets. Click here.

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Mordhau on consoles: “A lot of smoke and mirrors go into making things hit”

PreMortem.Games

This is a completely different beast from a shooter.” “ Mordhau at its core has always been about melee combat”, says Jonathan Dunn, Game Designer at Triternion. We believe in fostering an environment that encourages open communication and diverse perspectives and ideas”, explains Dunn.

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