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Speed Up GPU Crash Debugging with NVIDIA Nsight Aftermath

Nvidia

NVIDIA Nsight Developer Tools provide comprehensive access to NVIDIA GPUs and graphics APIs for performance analysis, optimization, and debugging activities. NVIDIA Nsight Developer Tools provide comprehensive access to NVIDIA GPUs and graphics APIs for performance analysis, optimization, and debugging activities.

Debug 52
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Uplifting Optimizations, Debugging, and Performance Tuning with NVIDIA Nsight Developer Tools

Nvidia

There is always some layer of abstraction between the physical computer and the application that you are building, but you can’t optimize and debug what you can’t see. By providing low-level insights to inform debugging, developer tools help eliminate the need to brute-force solutions.

Debug 52
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An official release of the Kotor 2 missing content DLC/patch had been promised, then pulled back. It had been enough of the promise that a free game was offered to people who had bought the Kotor 2 rerelease. Why does that kind of rollback on an official plan happen? How is the decision to stop weighed against free stuff and bad PR?

Ask a Game Dev

Years later, modders would discover a whole bunch of unfinished endgame content in [ KOTOR 2's original files ]. Some of them collaborated to unlock, fill out, debug, and finish that content and restore it. Eight years later, Aspyr announced that things had fallen through and the Restored Content DLC was cancelled.

Content 52
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[3.8.1] Use XCode 15.3 (MACOSX 14.4.1) Build iOS & mac platform failed

Cocos

CocosCreator.app/Contents/Resources/resources/3d/engine/native/cocos/audio/apple/AudioPlayer.mm:30: CocosCreator.app/Contents/Resources/resources/3d/engine/native/cocos/audio/apple/AudioCache.h:55:37: CocosCreator.app/Contents/Resources/resources/3d/engine/native/cocos/audio/apple/AudioCache.h:57:37: 4 warnings generated.

Build 40
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Error with cocos creator build ios

Cocos

My cocos creator version is 3.7.4 and my Xcode version is 14.2 When I build any project to iOS, cmake was failed. 2023-9-27 10:03:36-error: Error: Run build plugin native:(onAfterBuild) failed! My cocos creator version is 3.7.4 and my Xcode version is 14.2 When I build any project to iOS, cmake was failed. My cocos creator version is 3.7.4

Build 40
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[Error, Bug] when running the game on iOS simulator

Cocos

Also, here is the error I’ve gotten: 8-5-2023 12:38:50-debug: // - build task native:make - (220380ms) 8-5-2023 12:38:50-log: [task:make]: native:(make) in 220380 ms ✓, 23.333333333333332% 8-5-2023 12:38:50-log: [task:make]: success! CocosCreator.app/Contents/Resources/resources/3d/engine/scripts/native-pack-tool/source/platforms/ios.ts:233:30)

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How to build only scripts with command line publish

Cocos

Applications/CocosCreator.app/Contents/MacOS/CocosCreator buildScriptsOnly --path projectPath --build "platform=web-mobile;debug=true" Thank you. Is this “buildScriptsOnly parameter” a hidden parameter not mentioned in the manual? Can I specify the following as a parameter?

Build 40