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Maintenance release: Godot 3.3.1

Mircosoft Game Dev

Core: Expose Shape.get_debug_mesh() to the scripting API ( GH-48316 ). Editor: Fix race condition in font preview generation which could lock the editor on first edit ( GH-48308 ). LSP: Update the filesystem for changed scripts, fixes issues with new named classes ( GH-47891 ).

Polygon 52
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Dev snapshot: Godot 3.0 beta 1

Mircosoft Game Dev

It notably includes Bullet as the new 3D physics engine , onion skinning , autotiling for 2D tilemaps, an enhanced debugger with remote SceneTree edit, and nice usability improvements such as code folding in the script editor, PascalCase builtins for C#, and many others. would be on its release. Bug reports.

Beta 52
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Dev snapshot: Godot 4.0 alpha 14

Mircosoft Game Dev

However, if you can port some existing projects and demos to the new version, that may provide a lot of useful information about critical issues still left to fix. Editor: Keep property values when extending script ( GH-43081 ). Editor: Clean-up and improve array editing in the inspector ( GH-63266 ). alpha builds.

Alpha 52
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

Raise errors when accessing deleted objects in debug. Improved Inspector sub-resource editing. Web editor running the "Ninja Adventure" demo from the eponymous CC0 asset pack by Pixel-Boy and AAA. Raise errors when accessing deleted objects in debug. but going one step too far: in debug builds in 3.2.3,

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GSoC 2019 progress report #1 (part 1)

Mircosoft Game Dev

Improvements to the Visual Scripting System by Swarnim Arun. I aim to have transitioner functional by the beginning of August which will give me time to debug any potential issues and come up with a fix for the memory leak. The integrated script editor in Godot lacks features found in editors like VS Code, Sublime, Emacs, etc.

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Use Custom Render Pipeline to Enhance your Game Graphics - Guide to Cocos Cyberpunk Source Code

Cocos

Custom Render Pipeline - CRP As the official heavy 3D game demo, Cocos Cyberpunk has undoubtedly put a lot of effort into rendering. Check the Edit checkbox, and the Render Pipeline Graph window will pop up. Ok, without further ado, let’s get started. The most important feature here is the Custom Render Pipeline, CRP.

Render 52
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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

Multi-caret support in TextEdit and script editors ( GH-61902 ). Our script editor maintainer, Paul Batty ( Paulb23 ), implemented initial support for multi-caret editing in TextEdit, which is therefore usable in the GDScript and shader editors, as well as any other multi-line text field in the editor. GH-67128 , GH-67131 ).

Beta 52