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Why 70% of Developers Prefer Unity for Mobile Game Development 

iXie gaming

Mobile gaming has become popular in recent times thanks to the growing number of mobile device users. Several mobile game engines are used to create mobile games. However, Unity has stood out as one of the most preferred and trusted mobile game engines. And that’s where Unity wins.

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Maintenance release: Godot 3.4.4

Mircosoft Game Dev

Edit 2022-03-24 @ 12:15 UTC: There was a slight packaging mistake affecting the macOS editor, and the iOS and macOS export templates, as well as a build issue affecting the iOS debug template. before this edit are advised to re-download at least the export templates if they intend to export to iOS. API documentation updates.

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Experience the Latest Breakthroughs in Game Development with NVIDIA at GDC

Nvidia

NVIDIA DLSS Overview & Game Integrations This session will cover the technology that makes DLSS possible. Learn how to integrate DLSS into a new game engine. The Technology Behind NvRTX Game developers can dive into the NvRTX family of branches, and learn how to bring enhanced ray tracing support to Unreal Engine 4.

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Maintenance release: Godot 3.3.1

Mircosoft Game Dev

Editor: Fix race condition in font preview generation which could lock the editor on first edit ( GH-48308 ). Physics: Create CollisionObject debug shapes using VisualServer ( GH-48588 ). Rendering: Fix 2D software skinning relative transforms ( GH-48402 ). Core: Expose Shape.get_debug_mesh() to the scripting API ( GH-48316 ).

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Release candidate: Godot 3.3.1 RC 2

Mircosoft Game Dev

Editor: Fix race condition in font preview generation which could lock the editor on first edit ( GH-48308 ). Physics: Create CollisionObject debug shapes using VisualServer ( GH-48588 ). Rendering: Fix 2D software skinning relative transforms ( GH-48402 ). Core: Fix ZIP files being opened with two file descriptors ( GH-42337 ).

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Release candidate: Godot 3.3.1 RC 1

Mircosoft Game Dev

Editor: Fix race condition in font preview generation which could lock the editor on first edit ( GH-48308 ). Physics: Create CollisionObject debug shapes using VisualServer ( GH-48588 ). Rendering: Fix 2D software skinning relative transforms ( GH-48402 ). Core: Expose Shape.get_debug_mesh() to the scripting API ( GH-48316 ).

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Release candidate: Godot 3.2.4 RC 4

Mircosoft Game Dev

Thanks to all pre-release testers who help us find and debug regressions! Note that the project settings from the rendering/quality/2d section have now been moved to rendering/2d , so if you used any of those, you will need to re-enable them under the new section in 3.2.4. WebXR support for VR games. stable soon™.

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