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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

Engine • Added DebugView at runtime UI control rendering debugging function. See the documentation “Render Debugging - Run Time Using Render debugging”: [link] • When the node animates, add the tween ‘destroySelf’ method to destroy the front nodal point. x users upgrade. Skip rendering when the UI element Opacity is 0.

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GSoC 2022 - Progress report #1

Mircosoft Game Dev

Like in previous years, Godot is participating again in the Google Summer of Code program for its 2022 edition. When the Script button is clicked and the Script editor is undocked, the Script editor window is focused. UV2 Texel Density Debug Draw Mode. Debug draw mode for texel density. Window save and restore.

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GSoC 2021 - Progress report #1

Mircosoft Game Dev

Like in previous years, Godot is participating again in the Google Summer of Code program for its 2021 edition. Here are the 5 projects/students with links to the relevant sections in this post: Implementing a DAP backend for debugging Godot projects by Ricardo Subtil ( Ev1lbl0w ). Student: Ricardo Subtil ( Ev1lbl0w ). PR: #50454.

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Make a fully functional calculator in Unity not only for VR, Part III

DameDev.tv

Right-click on the Project content tab and from the context menu that appears, select Export Package. " " Before you click on Export. This is our starting point in a new Unity project. Click Yes to proceed and let the editor restarts itself. Now, go to Edit → Project Settings and find XR Plug-in Management.

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Building a multiplayer game with Amazon GameSparks and Amazon GameLift

AWS Games

Microsoft Visual Studio 2017 or higher (any edition). Click on the blue SampleRealtimeFleet text to inspect the fleet. In the sidebar to the left, make sure MegaFrogRace is expanded, then click on Dev to navigate to the development stage of our game. Node.js (we recommend the latest LTS version). The AWS CDK toolkit. DynamoDB().GetItem("MatchmakingTicket",

Build 64
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Generate custom game events from Unreal Engine with the Game Analytics Pipeline

AWS Games

This blog post is a step-by-step tutorial that details how to ingest data from games developed in the Unreal game engine using the AWS C++ SDKs with the one-click deployable Game Analytics Pipeline solution as a first step to setting up your own custom game analytics pipeline. Click the Show Policy document drop down.

Engine 52
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GSoC 2019 progress report #3

Mircosoft Game Dev

Then there are in-graph editable nodes , which provide a simple yet powerful UX improvement to the Visual Script. These nodes need to inherit from the VisualScriptLists virtual class which has certain conditions for itself hardcoded in the editor that provide the Node with editable input and output value ports. In-graph editable nodes.