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Programming the C64 with Visual Studio Code

Retro Game Coders

vs64 extension in visual studio code extensions marketplace Once you have found the extension you just need to click the blue Install button. Click the blue install button If you want to know more about the extension you can browse the page that is available on clicking the extension card. The recommended file extension is .asm

Code 105
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Cocos Shader Tutorial 1.0 - about UV

Cocos

UV is also inconsistent with the world coordinate system used elsewhere in Cocos (the Y axis points upward, as shown in the figure below), and this issue should also be paid attention to when calculating the UV position through world coordinates. Pass; private_handle: number; start() { this. contentSize; const x = size.x; const y = size.y;

Shaders 98
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Share my cocos creator plugin development tips and tools

Cocos

Early personal development of the number of plug-ins a little too much, are some of the small tools, but also thanks to so many plug-ins, let me in the process of maintenance, found a lot of pain points, and slowly formed a set of solutions. Run the plug-in project This is the last pain point I encountered. x versions.

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Destiny 2 Error Code Currant: How to Fix It Quickly

Game Errors

Destiny 2 error code Currant can be annoying since it is difficult to precisely point the finger at the problem causing it. Click on the View network status and tasks under the Network and internet section. Right-click your internet network and select Properties. Double-click on the Network adapters section to expand it.

Code 52
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Release candidate: Godot 3.2.2 RC 2

Mircosoft Game Dev

While this is not a feature per se, it fixes a major annoyance that users have had with pointers to freed objects unexpectedly being re-assigned to new objects, causing hard-to-debug issues. this bug was fixed with a more comprehensive approach which prevents dangling Variant pointers in both release and debug builds. Other changes.

Beta 52
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Maintenance release: Godot 3.2.2

Mircosoft Game Dev

Since we previously did not version our Android plugin systems, this new one is now labelled v1 , and is the starting point for the modern Godot Android ecosystem. Better handling of Variant s pointing to released Object s. Thanks to the work of Pedro ( RandomShaper ), debug versions of Godot (e.g. Porting existing 3.2

Debug 52
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New NVIDIA Updates for Unreal Engine Developers

Nvidia

RTXGI is supported on any DXR-enabled GPU, and is an ideal starting point to bring the benefits of ray tracing to your existing tools, knowledge, and capabilities. As a developer, System Latency (click-to-display) can be one of the hardest metrics to optimize for. RTXGI 1.1.40 NVIDIA Reflex is now mainlined within UE4.27