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Why 70% of Developers Prefer Unity for Mobile Game Development 

iXie gaming

This game engine requires minimal coding knowledge to build mobile games – instead, it offers a visual scripting system and supports third-party solutions such as Bolt. This feature further simplifies mobile game development by allowing developers to download or purchase various tools, assets, scripts, and plugins.

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GSoC 2022 - Progress report #1

Mircosoft Game Dev

Like in previous years, Godot is participating again in the Google Summer of Code program for its 2022 edition. We asked them to write a progress report to present what they're working on and the current status. Project: Allow undocking the Script editor and the Shader editor. UV2 Texel Density Debug Draw Mode.

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D20 RPG – Ancestries

The Liquid Fire

Spreadsheets are great for the quick viewing and editing of large quantities of data, whereas other structures like “Json” can represent more complicated relationships. So you go about it by creating prefabs or scriptable objects with a single script that includes properties for each of these details.

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Godot Engine reaches 2.0 stable

Mircosoft Game Dev

Previously, only the root node of a scene was editable. It is now possible to edit any children node of the instanced scene and have the changes persist. Even sub-instances of instances can be edited with persistent modifications. XML is not easy to write manually, and it's easy to make mistakes. Multiple scene editing.

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GSoC 2021 - Progress report #1

Mircosoft Game Dev

Like in previous years, Godot is participating again in the Google Summer of Code program for its 2021 edition. Here are the 5 projects/students with links to the relevant sections in this post: Implementing a DAP backend for debugging Godot projects by Ricardo Subtil ( Ev1lbl0w ). Student: Ricardo Subtil ( Ev1lbl0w ). PR: #50454.

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C# support on Android

Mircosoft Game Dev

Edit (2021-06-07) : This game development has halted and the domain expired, so the link was changed to point to archived GitHub repository. Up until now Godot supported scripting with C# only on desktop platforms. I've created a repository with scripts to help in the process of building the Mono runtime for Android.

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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

C#: Fix reloading tool scripts in the editor ( GH-52883 ). C#: Fix reloading tool scripts in the editor ( GH-52883 ). Core: Complain if casting a freed object in a debug session ( GH-51095 ). Core: Fix read/write issues with NaN and INF in VariantParser ( GH-47500 ). Audio: Add Listener2D node ( GH-53429 ).

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