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Speed Up GPU Crash Debugging with NVIDIA Nsight Aftermath

Nvidia

NVIDIA Nsight Developer Tools provide comprehensive access to NVIDIA GPUs and graphics APIs for performance analysis, optimization, and debugging activities. NVIDIA Nsight Developer Tools provide comprehensive access to NVIDIA GPUs and graphics APIs for performance analysis, optimization, and debugging activities.

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Ultra-Realism Made Accessible with NVIDIA AI and Path Tracing Technologies

Nvidia

Streamline is the NVIDIA open-source cross-IHV framework that simplifies the integration of features like DLSS 3. This SDK demonstrates best practices for building a path tracer using the latest versions of the following tools and features: DLSS 3 for super-resolution and frame generation, to multiply performance.

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Implementing Path Tracing in ‘Justice’: An Interview with Dinggen Zhan of NetEase

Nvidia

At that time, we immediately integrated RTX features into Justice and quickly pushed it online. New technologies generally bring new problems, and the debugging process is particularly more difficult. Fortunately, NVIDIA has upgraded the NVIDIA Nsight debugging tool in time, making it an easier process for development work.

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New Suite of Nsight Tools for Gaming and Graphics Developers

Nvidia

Nsight developer tools is a suite of powerful tools and SDKs for profiling, debugging and optimizing applications focused on improving performance for graphics, Nsight developer tools is a suite of powerful tools and SDKs for profiling, debugging and optimizing applications focused on improving performance for graphics, gaming and other use cases.

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[Share] 2D Post-Processing & Lighting Framework

Cocos

In simple terms, it involves applying after-effects to game visuals and is an essential feature in game development, often utilized to enhance the visual quality and presentation of games. The technology is not complicated, but the number of points is more or less limited, and debugging is also troublesome. I tested it with an image.

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Dev snapshot: Godot 4.0 alpha 14

Mircosoft Game Dev

We're working towards finalizing the feature set for 4.0 beta, reviewing many PRs which have been opened prior to our roadmap feature freeze announced a couple of weeks ago. Same deal as usual, lots of bugs fixed and more refactoring and feature work. Navigation: Add more detailed Navigation debug visualization ( GH-62601 ).

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NVIDIA Announces Nsight Graphics 2021.1

Nvidia

To enable this, set the ‘Capture Type’ to ‘One-shot [Beta]’ While TraceRays/DispatchRays has been the common way to initiate ray generation, it’s now possible to ray trace directly from your compute shaders using DXR1.1 Finally, we’ve added the Nsight HUD to Windows Vulkan applications in all frame debugging capture states.