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Leveraging PocoDriver for Game Test Automation

iXie gaming

POCO Driver is a powerful game automation tool developed by POCO Studio. It offers a wide range of features designed to simplify and enhance gaming experiences across various genres and platforms.

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Ray Tracing Updates Available through NVIDIA SDKs and the NVIDIA Branch of Unreal Engine

Nvidia

The updates are available through NVIDIA SDKs and select technologies through the NVIDIA Branch of Unreal Engine (NvRTX). Unreal Engine is the world’s most open and advanced real-time 3D creation platform. NVIDIA continues to make it easier for game developers using Unreal Engine to access leading-edge technologies.

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Maintenance release: Godot 3.2.2

Mircosoft Game Dev

stable branch in January 2020 as a major update to our free and open source game engine. includes 5 major features: C# support for the iOS platform. This nearly completes the platform support for C# projects in Godot (only UWP support is still missing). C#: Allow debugging exported games ( GH-38115 ).

Debug 52
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Dev snapshot: Godot 4.0 alpha 16

Mircosoft Game Dev

This is the first alpha to include export templates for the Web platform again. Re-enable per-pixel transparency support on Linux, macOS, and Windows. Navigation: Add debug visuals for GridMap cell edge connections ( GH-64173 ). Porting: Re-enable per-pixel transparency support on Linux, macOS, and Windows ( GH-65283 ).

Alpha 52
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Dev snapshot: Godot 3.2.4 beta 3

Mircosoft Game Dev

New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). Rendering: Add option for snapping 2D transforms to whole coordinates, for pixel art motion ( GH-43554 ). CSG: Various bug fixes.

Beta 52
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Dev snapshot: Godot 3.2.4 beta 2

Mircosoft Game Dev

New option to snapping 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions (new in 3.2.4 Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). Rendering: Add option for snapping 2D transforms to whole coordinates, for pixel art motion ( GH-43554 ).

Beta 52
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Dev snapshot: Godot 3.2.4 beta 5

Mircosoft Game Dev

New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). Font: Load dynamic fonts to memory on all platforms to avoid locked files ( GH-44117 ). Rewritten and greatly improved FBX importer.

Beta 52