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Why 70% of Developers Prefer Unity for Mobile Game Development 

iXie gaming

Mobile gaming has become popular in recent times thanks to the growing number of mobile device users. Several mobile game engines are used to create mobile games. However, Unity has stood out as one of the most preferred and trusted mobile game engines. Let’s find out. And that’s where Unity wins.

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Release candidate: Godot 3.3.1 RC 1

Mircosoft Game Dev

Buildsystem: Various compilation fixes for some platforms/compilers, and Linux packaging fixes. Physics: Create CollisionObject debug shapes using VisualServer ( GH-48588 ). Rendering: Fix usage of proxy textures on GLES2 PanoramaSky ( GH-48541 ). Core: Expose Shape.get_debug_mesh() to the scripting API ( GH-48316 ).

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Maintenance release: Godot 3.3.1

Mircosoft Game Dev

Buildsystem: Various compilation fixes for some platforms/compilers, and Linux packaging fixes. Physics: Create CollisionObject debug shapes using VisualServer ( GH-48588 ). Rendering: Fix usage of proxy textures on GLES2 PanoramaSky ( GH-48541 ). Core: Fix ZIP files being opened with two file descriptors ( GH-42337 ).

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Maintenance release: Godot 3.2.2

Mircosoft Game Dev

stable branch in January 2020 as a major update to our free and open source game engine. includes 5 major features: C# support for the iOS platform. This nearly completes the platform support for C# projects in Godot (only UWP support is still missing). C#: Allow debugging exported games ( GH-38115 ).

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Release candidate: Godot 3.3.1 RC 2

Mircosoft Game Dev

Buildsystem: Various compilation fixes for some platforms/compilers, and Linux packaging fixes. Physics: Create CollisionObject debug shapes using VisualServer ( GH-48588 ). Rendering: Fix usage of proxy textures on GLES2 PanoramaSky ( GH-48541 ). Core: Fix ZIP files being opened with two file descriptors ( GH-42337 ).

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Dev snapshot: Godot 3.2.4 beta 1

Mircosoft Game Dev

Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). GLES2: Fix glow on devices with only 8 texture slots ( GH-42446 ). GLES2: Use separate texture unit for light_texture ( GH-42538 ). C#: Official builds now use Mono 6.12.0.102. C#: Re-work solution build output panel ( GH-42547 ).

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Release candidate: Godot 3.3.3 RC 1

Mircosoft Game Dev

Editor: Fix logic for showing tilemap debug collision ( GH-49075 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Instead, browse our download repository and fetch the editor binary that matches your platform: Standard build (GDScript, GDNative, VisualScript). no longer works in 3.3.3

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