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Why 70% of Developers Prefer Unity for Mobile Game Development 

iXie gaming

Mobile gaming has become popular in recent times thanks to the growing number of mobile device users. Several mobile game engines are used to create mobile games. However, Unity has stood out as one of the most preferred and trusted mobile game engines. And that’s where Unity wins.

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[Share] 2D Post-Processing & Lighting Framework

Cocos

const vec3 weight = vec3(0.2126, 0.7152, 0.0722); vec3 Grayscale(in vec3 o, float value){ float lumin = dot(o, weight); vec3 final = mix(o, vec3(lumin), value); return final; } vec4 frag() { vec4 pixel = texture(mainTexture, v_uv); pixel.rgb = Grayscale(pixel.rgb, intensity); return pixel; } 2. I tested it with an image.

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Godot 4.0 gets SDF based real-time global illumination

Mircosoft Game Dev

This new technique was developed entirely in the open and implemented under our MIT license, so anyone is welcome to use it in their own engines and games. SDFGI is something akin to a dynamic real-time lightmap (but it does not requiere unwrapping, nor does it use textures). What can it do?

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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Export: Fix missing "debug"/"release" export presets feature tags ( GH-71274 ). Rendering: Fix multiple issues that make the normal roughness texture unusable ( GH-71130 ). Editor: Fix Tab key usage in EditorSpinSlider (and hence inpector) ( GH-71271 ).

Beta 108
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Maintenance release: Godot 3.3.2

Mircosoft Game Dev

Import: Print a warning when importing a repeating NPOT texture in a GLES2 project ( GH-48817 ). Physics: Fix crash on debug shapes update if CollisionObject is not in tree ( GH-48974 ). Geometry: Fix STL to Godot type conversion of polypartition ( GH-48921 ). HTML5: Fix GDNative build with Emscripten 2.0.19+ ( GH-48831 ).

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Maintenance release: Godot 3.3.1

Mircosoft Game Dev

Physics: Create CollisionObject debug shapes using VisualServer ( GH-48588 ). Rendering: Fix usage of proxy textures on GLES2 PanoramaSky ( GH-48541 ). Networking: Fix socket poll timeout on Windows ( GH-48203 ). SkeletonIK: Fix root bones being twisted incorrectly when rotated ( GH-48251 ). please file an issue on GitHub.

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Dev snapshot: Godot 3.2.4 beta 1

Mircosoft Game Dev

Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). GLES2: Fix glow on devices with only 8 texture slots ( GH-42446 ). GLES2: Use separate texture unit for light_texture ( GH-42538 ). C#: Official builds now use Mono 6.12.0.102. C#: Re-work solution build output panel ( GH-42547 ).

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