Remove Debug Remove Game Engine Remove Render Remove Texture
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[Share] 2D Post-Processing & Lighting Framework

Cocos

Today, we have invited wing , an experienced Cocos game developer in our Cocos community to share some technical key points related to 2D post-effect frameworks. Post-processing effects, are used for further processing of rendered results to achieve various advanced and special effects. What are Post-processing Effects?

Render 52
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Why 70% of Developers Prefer Unity for Mobile Game Development 

iXie gaming

Mobile gaming has become popular in recent times thanks to the growing number of mobile device users. Several mobile game engines are used to create mobile games. However, Unity has stood out as one of the most preferred and trusted mobile game engines. And that’s where Unity wins.

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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

As always, a bunch of nice rendering fixes! Export: Fix missing "debug"/"release" export presets feature tags ( GH-71274 ). Rendering: Only disable depth writing in opaque pipelines ( GH-71124 ). Rendering: Fix multiple issues that make the normal roughness texture unusable ( GH-71130 ).

Beta 110
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

As always, a bunch of nice rendering fixes! Export: Fix missing “debug”/”release” export presets feature tags ( GH-71274 ). Rendering: Only disable depth writing in opaque pipelines ( GH-71124 ). Rendering: Fix multiple issues that make the normal roughness texture unusable ( GH-71130 ). See the list below.

Beta 84
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Maintenance release: Godot 3.3.1

Mircosoft Game Dev

Physics: Create CollisionObject debug shapes using VisualServer ( GH-48588 ). Rendering: Fix 2D software skinning relative transforms ( GH-48402 ). Rendering: Fix usage of proxy textures on GLES2 PanoramaSky ( GH-48541 ). Rendering: Fix refraction offset by manually unpacking normal mappings ( GH-48478 ).

Polygon 52
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Release candidate: Godot 3.3.3 RC 1

Mircosoft Game Dev

Editor: Fix logic for showing tilemap debug collision ( GH-49075 ). Rendering: VisualServer now sorts based on AABB position ( GH-43506 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Rendering: Fix CanvasItem bounding rect calculation in some cases ( GH-49160 ).

Mesh 52
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Dev snapshot: Godot 3.4 beta 2

Mircosoft Game Dev

Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Rendering: Add soft shadows to the CPU lightmapper ( GH-50184 ). Rendering: Add soft shadows to the CPU lightmapper ( GH-50184 ). Crypto: Add HMACContext ( GH-48869 ).

Beta 52