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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

using the Movie Maker mode , for the main menu of the upcoming FRANZ FURY game (made with Godot 3.x). Some of the most notables feature changes in this update are: 3D: Switch Mesh surface indexing to start at 0 so string name matches integer index ( GH-70176 ). Also check out Raffaele's Beat Invaders released earlier this year.

Beta 99
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

using the Movie Maker mode , for the main menu of the upcoming FRANZ FURY game (made with Godot 3.x). Some of the most notables feature changes in this update are: 3D: Switch Mesh surface indexing to start at 0 so string name matches integer index ( GH-70176 ). Also check out Raffaele’s Beat Invaders released earlier this year.

Beta 75
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Dev snapshot: Godot 3.5 beta 4

Mircosoft Game Dev

This adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. In order to benefit you should be moving your objects and running your game logic in _physics_process(). This ensures your game will run the same on all machines. back in 2020! Android editor port ( GH-57747 ).

Beta 52
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Dev snapshot: Godot 3.5 beta 3

Mircosoft Game Dev

This adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. In order to benefit you should be moving your objects and running your game logic in _physics_process(). This ensures your game will run the same on all machines. back in 2020! Android editor port ( GH-57747 ).

Beta 52
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Dev snapshot: Godot 3.5 beta 2

Mircosoft Game Dev

This adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. In order to benefit you should be moving your objects and running your game logic in _physics_process(). This ensures your game will run the same on all machines. back in 2020! if something that worked fine in 3.4.x

Beta 52
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Dev snapshot: Godot 3.5 beta 5

Mircosoft Game Dev

This adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. In order to benefit you should be moving your objects and running your game logic in _physics_process(). This ensures your game will run the same on all machines. back in 2020! Android editor port ( GH-57747 ).

Beta 52
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Release candidate: Godot 3.2.3 RC 1

Mircosoft Game Dev

C#: Fix restore not called when building game projects ( GH-40596 ) [regression fix]. GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). Sprite3D: Use mesh instead of immediate for drawing Sprite3D ( GH-39867 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). stb_vorbis 1.20, wslay 1.1.1).