Drag-themed fighting game Drag Her! ends development
Game Developer
MAY 15, 2024
A promising game cashing in on growing enthusiasm for drag performers couldn't find necessary funding.
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Game Developer
MAY 15, 2024
A promising game cashing in on growing enthusiasm for drag performers couldn't find necessary funding.
Game From Scratch
SEPTEMBER 17, 2023
GameFromScratch.com Unity Developers Fight Back The fallout to Unity’s recently announced price changes, including the new Unity Runtime Fee, keeps getting worse. While Unity have been mostly radio silent since the announcement, Unity developers certainly haven’t been.
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Game Developer
JUNE 2, 2023
Blackouts, employees going to fight, and air raid sirens—learn how developers like Frogwares have been impacted by Russia's invasion of Ukraine.
Unity Blog
AUGUST 17, 2023
In this guest blog, the Rubber Duck Games team breaks down the journey to developing a boss fight for Evil Wizard – from design and prototyping to animation, testing, balancing, and finalizing the visual effects.
PreMortem.Games
MAY 8, 2023
Why did you become a solo developer? “I How did you stay motivated through the 8 years of development? “The I’m starting to work with a writer on a sequel to Moons of Darsalon and I’m already fearing the fights we’re going to have haha!” The toll on your mental health can be quite high as a solo developer.
Game Developer
JANUARY 25, 2024
Don McGowan, the former Bungie CLO who pursued Destiny 2 cheaters and players that threatened his coworkers, wants developers to fight for their rights.
Game Wisdom
APRIL 24, 2023
The Design of A Robot Named Fight Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" For this perceptive podcast, I sat down with Morningstar Game Studio’s Matt Bitner to talk about the development of A Robot Named Fight, and his next game Kop Killer 22xx.
GamesIndustry.biz
NOVEMBER 15, 2023
Back in March, Osama Dorias was part of an industry panel on burnout at the Game Developers' Conference, sharing his own personal story of burning out in the industry and the toll it took on his mental health.
GamesIndustry.biz
DECEMBER 5, 2023
Armello developer League of Geeks has just announced that it's laying off 50% of its staff. The entire team behind Jumplight Odyssey, which launched in Early Access in August, has been made redundant, with the title put on a hiatus indefinitely as the studio seeks more funding.
PreMortem.Games
AUGUST 7, 2023
Seeing that was hard and I always found myself in the middle of a fight beside her. She’s a Technical Artist and she’s good at development as well as environmental art. The post Playground fights led to the sister’s power house Blind Bend Studio appeared first on PreMortem Games. We are a great pair.
Game Daily
AUGUST 22, 2023
Web3 game developers and publishers are often pretty bad about explaining their products to potential players. nWay’s previous games include overhead view, urban battleground Battlepalooza and head-to-head fighting games Power Rangers: Battle for the Grid, and Power Rangers: Legacy Wars.
GamesIndustry.biz
JANUARY 10, 2024
It's hard to believe it now, but Dylan "TheBoyDilly" Johnson – CEO and founder of the wildly successful Good Gamers – didn't ever plan to be a game developer. Back in early 2020, Johnson was one of millions of health workers at the forefront of the fight against COVID.
GamesIndustry.biz
SEPTEMBER 15, 2023
A group of developers is fighting back against Unity's plan to charge for game installs by cutting off the ad and monetisation revenue they would have been sending to the engine provider.
Game Daily
OCTOBER 23, 2023
However, the report contends that players are finding ways to fight back against the abuse they encounter. Game developers are more likely than players to say they’ve noticed a rise in toxicity ove(r the past year – 53 percent – compared to 32 percent of players. People who work in games are well aware of the problem.
GamesIndustry.biz
MARCH 22, 2024
Even reporting from the other side of the Atlantic, it's easy to tell that the vibe at this year's Game Developers Conference has been different. Check every Friday for a new entry. Read more
PreMortem.Games
DECEMBER 22, 2023
Here at PreMortem.Games we have a great admiration for developers that go through a complete development cycle alone. And it takes a special kind of developer that wants to fly solo. This year we featured over 20 brave game creators in our solo developers-series and we like to share some highlights.
Brand Game Development
JULY 28, 2017
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Join my community of over 2,000 game developers, artists, and passionate creators. How to Fight Tired Mode. Speaking of avoidance, the best way to fight Tired Mode is to never fight it at all.
Game Industry News
NOVEMBER 9, 2023
In season four’s ninth episode “The Inner Fight,” Mariner makes explicit that her self-sabotage stems from her fear that she’ll become a general who sends young people out to die like Picard was for Sito. Yes, yes, we all know what they’re spoofing off of with the title, “The Inner Fight.”
PreMortem.Games
FEBRUARY 9, 2024
When it comes to female game developers, it’s not only about the quality of their work but also about the environment they work in. This idea was at the heart of the discussion on the 2nd of December 2023 at the AGW panel titled: The Importance of an Entrepreneurial Mindset and Business Support for Female Game Developers.
GamesIndustry.biz
APRIL 2, 2024
Why I Love is a series of guest editorials on GamesIndustry.biz intended to showcase the ways in which game developers appreciate each other's work. However, while Metal Gear Solid had many other instances of breaking the fourth wall, mostly through dialogues or in cutscenes, none felt as impactful to me as that one boss fight mechanic.
Game Development News
APRIL 30, 2024
For the third year in a row, the developer community told us that flexibility is the most crucial factor influencing their decision to stay in a job or move elsewhere. As technology businesses fight to retain talent to stay ahead in the GenAI era, the question arises – why are they not prioritising remote work?
GamesIndustry.biz
AUGUST 15, 2023
Developed by MINTROCKET, The game challenges players to collect fish to supply a sushi restaurant, which involves collecting resources, crafting new items, fighting giant underwater creatures, perform quests for people and managing a restaurant. One of this year's breakout indie hits has been Dave The Diver. It's certainly different.
Cocos
MAY 10, 2024
This is a fighting-platformer game. The game has been under development since November 2020. I want to share a small video from the alpha version of our game Jaws & Claws (unnatural selection). We use cocos2d-x 3.17.… …
Sirlin
JULY 22, 2015
Former Street Fighter designer / Evolution staff member / writer of competitive gaming guide is working on a new fighting game focusing on easy execution, great online play, and will be free to play." It's clear that we're cut from the same cloth and have similar experiences with competitive fighting games. Did you hear the news?
PreMortem.Games
OCTOBER 11, 2023
years of development. Cocoon’s development journey spanned a challenging 6.5 The solution he came up with was to mix up linear gameplay sections, open sections with world jumping, and tense boss fights. years of development the creator wishes that the game will leave a lasting impression on players. “I
GamesIndustry.biz
JULY 4, 2023
Sign up for the GI Daily here to get the biggest news straight to your inbox Apple continues to fight against the ruling made two years ago in its antitrust legal battle with Fortnite maker Epic Games.
GamesIndustry.biz
AUGUST 9, 2023
That fight began with Epic's attempt to sell Fortnite virtual currency directly to iOS users without going through Apple's App Store payments processing system, denying the platform its usual 30% cut of revenues. It's the latest escalation of the 2021 court case between the two companies. Read more
Game Daily
NOVEMBER 9, 2023
David Hunt, CEO of start-up Noodle Cat , wants to remodel the basic form of game development, with a radical departure from industry norms. He tells GameDaily: “This feeling I’ve had has been growing and burning for years, that the way we approach development, as an industry at large, is broken.”
PreMortem.Games
APRIL 15, 2024
If you want to know more about the art, craft and science of game development, subscribe here. As part of the early organisational crew of Indie MEGABOOTH, I was running back and forth between the Vlambeer booth & my other responsibilities – which made me oddly anonymous as a developer to entire groups of people.
iXie gaming
NOVEMBER 25, 2022
However, developing games has become very time-consuming and expensive. Many ask if there is a future for these developers who spend years developing these games. Many ask if there is a future for these developers who spend years developing these games. 2D and 3D character development. 3D environment.
PreMortem.Games
OCTOBER 13, 2023
The Kenyan indie developer cherishes that early morning spark. He’s not just an indie game developer; he’s a music producer and a 3D animator. As a child, he was delighted by action-packed animations like Kung Fu Panda and was drawn to stick-figure animations, particularly for their captivating fighting scenes.
Ask a Game Dev
MARCH 3, 2023
I think “the developers vision, as talked about by game hobbyists” usually means whatever the particular game hobbyist likes or believes in most. This oversimplified fantasy is where the imagined “developers’ vision” idea usually comes from. ALT In reality, the developer vision for the game necessarily changes because it has to.
PreMortem.Games
DECEMBER 29, 2023
But also a dreadful year for job security in game development, with a heartbreaking 10.000 layoffs. On the last working day of 2023 we take one final look over our shoulder to see what we are leaving behind. This year was a two-faced monster. A stellar year for game releases, that’s for sure. About what motivates them and inspires them.
Game Refinery
MAY 4, 2023
Analysts have widely reported developers’ ongoing challenges with user acquisition targets as they wrestle with stricter app tracking policies, especially on Apple devices. The post The Rise of Hybridization in Mobile Games: How Developers are Genre Mashing Their Way to Success appeared first on GameRefinery.
Cocos
JANUARY 8, 2024
This is a fighting-platformer game. The game has been under development since November 2020. I want to share a small video from the alpha version of our game Jaws & Claws (unnatural selection). We use cocos2d-x 3.17.… …
Cocos
JANUARY 8, 2024
This is a fighting-platformer game. The game has been under development since November 2020. The development is handled by two people. I want to share a small video from the alpha version of our game Jaws & Claws (unnatural selection). We use cocos2d-x 3.17.2. For animations we use CocoStudio 1.2.0.1 Physics - Chipmunk.
Cocos
JANUARY 8, 2024
This is a fighting-platformer game. The game has been under development since November 2020. The development is handled by two people. I want to share a small video from the alpha version of our game Jaws & Claws (unnatural selection). We use cocos2d-x 3.17.2. For animations we use CocoStudio 1.2.0.1 Physics - Chipmunk.
Cocos
JANUARY 8, 2024
This is a fighting-platformer game. The game has been under development since November 2020. The development is handled by two people. I want to share a small video from the alpha version of our game Jaws & Claws (unnatural selection). We use cocos2d-x 3.17.2. For animations we use CocoStudio 1.2.0.1 Physics - Chipmunk.
Game Errors
APRIL 10, 2023
In May 2023, Japanese video game developer and publisher Capcom completed 44 years as one of the most successful companies in the industry. Inspired by Bruce Lee films Enter the Dragon and Game of Death, Nishiyama began developing this game in late 1986. But the year of 1987 would change everything for the Japanese company.
Game Refinery
FEBRUARY 8, 2024
If executed correctly, introducing new mechanics in this way can be an easy win, enabling developers to test out player preferences, broaden motivational appeal, boost user acquisition, and enhance player engagement – all without drastically altering the core gameplay.
GamesIndustry.biz
MAY 5, 2023
Mobile game title MMA Manager 2: Ultimate Fight will be published by Fragbite Group going forward. The game and its proprietary mobile engine were developed by FunRock & Prey Studios, and published by Tilting Point at launch last June.
Sirlin
OCTOBER 13, 2022
Yomi was "a fighting game in card form" that I made before making the actual fighting game Fantasy Strike. Now, Yomi 2 is a re-imagining of that fighting-card-game concept. It's very expensive to develop, and I've really gone far beyond my ability to fund it already.
PreMortem.Games
NOVEMBER 13, 2023
Now, she’s navigating the world of game development, where each day brings new challenges and exciting discoveries. Let’s take a trip back memory lane and find out when the seed of game development was planted and how each part of Kamo’s past adds up. Why did they always have to be about fighting?”
Ask a Game Dev
SEPTEMBER 29, 2023
Using frames as a specific time measurement is less helpful because development builds typically aren't optimized and may run at different frame rates based on what's going on. Some designers care about frames specifically too, but engineers and designers generally use milliseconds or decimal seconds (e.g.
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