Remove Development Remove Mechanics Remove Playtesting Remove Prototyping
article thumbnail

2023 was the year of creepy fishing adventure Dredge by Black Salt Games

PreMortem.Games

One of the biggest breakout hits of 2023 was the haunting fishing adventure Dredge by New Zealand-based indie developer Black Salt Games. Playtesting is a major and frequent part of our development process so we had confidence throughout that we had a really good experience on our hands. says co-founder/CEO Nadia Thorne.

article thumbnail

Unique blend of genres in haunting fishing adventure Dredge by Black Salt Games

PreMortem.Games

They wanted to break away and create something different, so they started prototyping game ideas to work on. “We We had three very different games that we spent around two weeks on each, developing them up to a point where we could playtest them with other people”, says Mason. Even with no tutorial. seconds.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Unique blend of genres in haunting fishing adventure Dredge by Black Salt Games

PreMortem.Games

They wanted to break away and create something different, so they started prototyping game ideas to work on. “We We had three very different games that we spent around two weeks on each, developing them up to a point where we could playtest them with other people”, says Mason. Even with no tutorial. seconds.

article thumbnail

A Beginner’s Guide to Multiplayer Game Development

iXie gaming

Building multiplayer games can be rewarding and exciting for aspiring game developers. In this article, we will guide you through the fundamentals of multiplayer game development to help you kickstart your journey to creating your first multiplayer game. Also, define your game’s genre, interaction modes, and gameplay mechanics.

article thumbnail

Indie dev studio Wikkl Works takes virtual rock climbing to New Heights

PreMortem.Games

The idea for New Heights emerged as a personal prototype, driven by the desire to create a game focused on exploration rather than violence. Drawing inspiration from their own experiences in bouldering, the team sought to incorporate the exhilarating mechanics of climbing into the game.

Indy 104
article thumbnail

GenoTerra - The finished prototype.

Mnenad

Prototype is ready! But I can now proudly announce that a playable prototype for the video game GenoTerra is finished (and I graduated with the Master in Design *yay*). This work deals with the development and design of an open world game with a high. The Mechanic I. Watch the new trailer for GenoTerra right here: 96.

article thumbnail

Solo dev Jonathan Barbosa Dijkstra “Learning new skills is a great motivator”

PreMortem.Games

But going through 3 years of development by himself has made him realize that solo is not really for him. “I Why did you become a solo developer? “I I became a solo developer 3 years ago after losing my job just before the pandemic hit. “I I became a solo developer 3 years ago after losing my job just before the pandemic hit.

Dev 104