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Gamecity Hamburg to provide €400,000 for game prototypes

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Gamecity Hamburg has announced that it will be offering developers a total of € 400,000 in support. Start-ups and studios, small and medium-sized, based in Hamburg can apply for Gamecity Hamburg's Prototype Funding. Read more

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Dean Gichukie’s studio Kunta Content delivers authentic African stories

PreMortem.Games

This Kenyan-based studio is on a mission to tell authentic, ultra-African stories. Inspired by Kunta Kinte from the historical book and miniseries ‘Roots’, their studio name and logo also hold a powerful secret, the numbers 17 and 67, symbolising the year Kunta Kinte was captured. One of the stories I wrote was a game.

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Game Development Tips: Free Game Assets for Prototyping

Perforce

Studios are using premade, free game assets to help them iterate more quickly before committing to any particular feature or game mechanic. Here, we will discuss how you can use free game assets — such as Unity free assets — for your video game prototype, and how a digital asset management tool can help.

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Global Games Fund offers devs from emerging markets up to $50,000

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox The organisers of the Gamedev.World conference have announced a new fund to support developers in emerging territories around the globe. Read more

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Take a break from busy GDC and meet Dutch developers at The Netherlands Lounge

PreMortem.Games

Here you will find game developers, publishers and tool- and tech providers ready to do business. The Netherlands may be a small country, but there are many talented studios making amazing games. Like Sony Worldwide Studio Guerrilla Games that recently delivered the critically acclaimed PSVR2 title Horizon: Call of the Mountain.

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Dorothy Orina left engineering behind to pursue game development at Maliyo Games

PreMortem.Games

Although she enjoyed her time in Turkey and her engineering studies, she decided to leave both behind to pursue her passion for game development. At that time, the Nigerian-based studio’s game development training program had tripled its participants in just a year, with Google on board as a partner.

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COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

years of development. Cocoon is the first venture of Geometric Interactive , a Danish indie studio founded by Carlsen and his ex-Playdead colleague, Jakob Schmid. Complex feature The core concept of worlds within worlds was the first feature prototyped for Cocoon, undergoing substantial improvement and iteration.

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