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From Concept to Launch: The Step-by-Step Game Development Process

Big Games

Developing a game is no child’s play! Game developers can vouch that the game development landscape does not look as pretty and exciting as it seems. If you are just starting as a game developer, this blog will provide all the steps and processes constituting the game development cycle.

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COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

years of development. Cocoon is the first venture of Geometric Interactive , a Danish indie studio founded by Carlsen and his ex-Playdead colleague, Jakob Schmid. While he didn’t immediately embark on this ambitious project, the concept lingered in his mind and gradually took shape as a concrete game design.

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Top Unreal Game Development Companies in 2024

Logic Simplified

Looking for a Real Unreal Game Development Company? The potential for building epic games on Unreal by game app developers and creators across industries has increased. The potential for building epic games on Unreal by game app developers and creators across industries has increased. Is it well-defined?

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Take a break from busy GDC and meet Dutch developers at The Netherlands Lounge

PreMortem.Games

Here you will find game developers, publishers and tool- and tech providers ready to do business. The Netherlands may be a small country, but there are many talented studios making amazing games. Like Sony Worldwide Studio Guerrilla Games that recently delivered the critically acclaimed PSVR2 title Horizon: Call of the Mountain.

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CGS 3D Visualization Dept. Head Presents on Chaos Unboxed Panel

CG Spectrum

It allows artists to bring concepts to life by adding depth, texture, and realistic lighting to their designs. From 3D architectural renderings to product prototypes and virtual environments for games and movies, 3D visualization is used across various industries to visualize ideas, streamline workflows, and communicate concepts effectively.

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The sense of wonder in Verne: The Shape of Fantasy by Gametopia “It’s a tribute”

PreMortem.Games

Development studio Gametopia has translated their love and admiration for the works of the author into an original tale, told through a pixel perfect point-and-click adventure. At first glance a normal indie game studio, but the co-founders live and work continents apart. The influence of his work on our culture is enormous.

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In regard to the vertical slice. Do studios work on/produce it to pitch a game or is it used as a milestone to reassure the money people that the game is progressing? (or both)?

Ask a Game Dev

The vertical slice is a big milestone in a game's development because it shows the entire game coming together in a cohesive play experience. Similarly, the vertical slice also serves as a proof-of-concept for an internal project and used to get the green light for continued development. Call of Duty, Pokemon, Madden, etc.).

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