Remove Development Remove Mechanics Remove Prototyping Remove Studios
article thumbnail

Game Development Tips: Free Game Assets for Prototyping

Perforce

Studios are using premade, free game assets to help them iterate more quickly before committing to any particular feature or game mechanic. Here, we will discuss how you can use free game assets — such as Unity free assets — for your video game prototype, and how a digital asset management tool can help.

article thumbnail

COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

years of development. The game immerses players in a captivating odyssey across worlds within worlds, beckoning them to master the art of world-leaping mechanics to uncover a cosmic mystery. Cocoon is the first venture of Geometric Interactive , a Danish indie studio founded by Carlsen and his ex-Playdead colleague, Jakob Schmid. .

Puzzle 256
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Top Unreal Game Development Companies in 2024

Logic Simplified

Looking for a Real Unreal Game Development Company? The potential for building epic games on Unreal by game app developers and creators across industries has increased. The potential for building epic games on Unreal by game app developers and creators across industries has increased. Is it well-defined?

article thumbnail

Where to find and how to pick the right trend for your hypercasual game

PreMortem.Games

In addition to the series of articles about hypercasual games and the social media trends that inspire them, AppMagic talked to AZUR Games and FreePlay, both developer and publisher in the mobile- and hypercasual games market. Both studios say they regularly analyze game dynamics, including downloads and revenue.

article thumbnail

Indie dev studio Wikkl Works takes virtual rock climbing to New Heights

PreMortem.Games

Wikkl Works , a Netherlands-based game studio, is working hard on the climbing game New Heights. The 5 person studio, founded by Guido Boogaard and Finn van der Heide, created a climbing system that mirrors the intricacies of real-life climbing. It’s so bad that we even decided that we have to redo the scanning work for it soon.

Indy 104
article thumbnail

From Concept to Launch: The Step-by-Step Game Development Process

Big Games

Developing a game is no child’s play! Game developers can vouch that the game development landscape does not look as pretty and exciting as it seems. If you are just starting as a game developer, this blog will provide all the steps and processes constituting the game development cycle.

article thumbnail

Two engineers build the physics-driven engineering parody The Enjenir

PreMortem.Games

They are both well aware of the irony of two engineers developing a parody engineering game, but that hasn’t stopped Cillín Farrell and Neil Mackenzie from devoting the majority of their spare time doing just that. Farrell and Mackenzie form the two-person indie studio Peaty Turf. Does it improve the mechanics of the game?

Engine 127