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Dean Gichukie’s studio Kunta Content delivers authentic African stories

PreMortem.Games

This Kenyan-based studio is on a mission to tell authentic, ultra-African stories. Inspired by Kunta Kinte from the historical book and miniseries ‘Roots’, their studio name and logo also hold a powerful secret, the numbers 17 and 67, symbolising the year Kunta Kinte was captured. One of the stories I wrote was a game.

Content 154
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Indie dev studio Wikkl Works takes virtual rock climbing to New Heights

PreMortem.Games

Wikkl Works , a Netherlands-based game studio, is working hard on the climbing game New Heights. The 5 person studio, founded by Guido Boogaard and Finn van der Heide, created a climbing system that mirrors the intricacies of real-life climbing. It’s so bad that we even decided that we have to redo the scanning work for it soon.

Indy 104
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AWS for Games to spotlight generative AI at GDC 2024

AWS Games

With the annual Game Developer Conference (GDC) just days away, Amazon Web Services (AWS) for Games is ramping up to host exciting technology demonstrations and programming focused on evolving industry trends, including generative artificial intelligence (AI). Explore real-world use cases for a variety of generative AI services and solutions.

AI 117
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Unique blend of genres in haunting fishing adventure Dredge by Black Salt Games

PreMortem.Games

The debut game Dredge from New Zealand-based indie studio Black Salt Games oozes atmosphere and manages to combine multiple genres into one haunting adventure. The four person team at Black Salt Games founded the studio at the end of 2020 after working together at another studio for over a decade.

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Unique blend of genres in haunting fishing adventure Dredge by Black Salt Games

PreMortem.Games

The debut game Dredge from New Zealand-based indie studio Black Salt Games oozes atmosphere and manages to combine multiple genres into one haunting adventure. The four person team at Black Salt Games founded the studio at the end of 2020 after working together at another studio for over a decade.

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Two engineers build the physics-driven engineering parody The Enjenir

PreMortem.Games

They are both well aware of the irony of two engineers developing a parody engineering game, but that hasn’t stopped Cillín Farrell and Neil Mackenzie from devoting the majority of their spare time doing just that. Farrell and Mackenzie form the two-person indie studio Peaty Turf. As long as it works. And it resulted in The Enjenir.”

Engine 127
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The magical realism of Indonesia in the 90’s captured in A Space for the Unbound

PreMortem.Games

The indie game that does this especially well is A Space for the Unbound by Mojiken Studio. Coming of age story Mojiken Studio is based in Surabaya, Indonesia and has been around for over ten years. It started as an outsource studio that focused primarily on illustration. ” “In 2015 we did a game jam at Mojiken Studio.

Art 104